MerryMage
7162f6f254
emit_x64_vector_floating_point: SSE4.1 implementation of EmitFPVectorToFixed
2020-04-22 20:55:50 +01:00
MerryMage
e7a5592699
emit_x64_vector_floating_point: EmitFPVectorRoundInt: Use FCODE
2020-04-22 20:55:50 +01:00
MerryMage
b8fde48732
emit_x64_vector: AVX implementation for EmitVectorCountLeadingZeros8
2020-04-22 20:55:50 +01:00
MerryMage
fd37b637aa
emit_x64_vector: SSE implementation of EmitVectorCountLeadingZeros16
2020-04-22 20:55:50 +01:00
MerryMage
03ad2072a7
emit_x64_floating_point: Reduce fallback LUT code in EmitFPToFixed
2020-04-22 20:55:06 +01:00
MerryMage
f9129db6fd
A64: Implement FCVTZS, FCVTZU, UCVTF, SCVTF (vector, fixed-point), vector variant
2020-04-22 20:55:06 +01:00
Lioncash
d426dfe942
ir: Add opcodes for unsigned saturating left shifts
2020-04-22 20:55:06 +01:00
MerryMage
02150bc0b7
IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed
2020-04-22 20:55:06 +01:00
MerryMage
90193b0e3d
IR: Add fbits argument to FixedToFP-related opcodes
2020-04-22 20:55:06 +01:00
Lioncash
b14eaaec46
ir: Add opcodes for left signed saturated shifts
2020-04-22 20:55:06 +01:00
Lioncash
a2cd643525
emit_x64_vector: Make EmitVectorUnsignedSaturatedAccumulateSigned() internally linked
...
Given this is just an internal helper function, it can be marked static.
2020-04-22 20:55:06 +01:00
Lioncash
c39ea2e3c9
perf_map: Use std::string_view instead of std::string for PerfMapRegister()
...
We can just use a non-owning view into a string in this case instead of
potentially allocating a std::string instance.
2020-04-22 20:55:06 +01:00
MerryMage
12243692f5
A64: Implement SQRDMULH (vector), vector variant
2020-04-22 20:55:06 +01:00
MerryMage
3e447614c6
IR: Add VectorSignedSaturatedDoublingMultiplyLong
2020-04-22 20:55:06 +01:00
MerryMage
06b31448aa
emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
...
* Return both the upper and lower parts of the multiply if required
* SSE2 does not support the pmuldq instruction, do sign correction to an unsigned result instead
* Improve port utilisation where possible (punpck instructions were a bottleneck)
2020-04-22 20:55:06 +01:00
MerryMage
08c0e017a5
IR: Implement Vector{Signed,Unsigned}Multiply{16,32}
2020-04-22 20:55:06 +01:00
Lioncash
b6df34cdde
backend_x64/a64_interface: Re-enable the constant folding pass
...
This was disabled for debugging, but never re-enabled. Just to be sure,
testing was done downstream in yuzu to make sure this didn't happen to
break anything (which seems to be the case).
2020-04-22 20:55:06 +01:00
MerryMage
06ba397af2
emit_x64_vector_floating_point: Hardware FMA implementation for RSqrtStepFused
2020-04-22 20:55:06 +01:00
MerryMage
e553c4fe8d
emit_x64_vector_floating_point: Hardware FMA implementation of FPVectorRecipStepFused
2020-04-22 20:55:06 +01:00
MerryMage
3caeb62ef1
emit_x64_floating_point: Hardware FMA implementation of FPRSqrtStepFused
2020-04-22 20:55:06 +01:00
MerryMage
344ee76aba
emit_x64_floating_point: Hardware FMA implementation of FPRecipStepFused{32,64}
2020-04-22 20:55:06 +01:00
MerryMage
1492573267
emit_x64_vector: SSE implementation of VectorSignedSaturatedAccumulateUnsigned{8,16,32}
2020-04-22 20:55:06 +01:00
Lioncash
26df6e5e7b
emit_x64_vector: Correct static asserts for < 64-bit type checks in saturated accumulate fallbacks
...
I had initially meant to use BitSize() here, not sizeof()
2020-04-22 20:55:06 +01:00
MerryMage
a4a26ac226
emit_x64_vector: EmitVectorSignedSaturatedAccumulateUnsigned64: SSE implementation
2020-04-22 20:55:06 +01:00
MerryMage
a7c66d2d28
emit_x64_vector: Simplify fpsr_qc related code
...
Move the bool conversion into A64JitState::GetFpsr so we don't have to continuously
pay the cost of conversion for every saturation instruction.
2020-04-22 20:55:06 +01:00
Lioncash
e739624296
ir: Add opcodes for vector CLZ operations
...
We can optimize these cases further for with the use of a fair bit of
shuffling via pshufb and the use of masks, but given the uncommon use of
this instruction, I wouldn't consider it to be beneficial in terms of
amount of code to be worth it over a simple manageable naive solution
like this.
If we ever do hit a case where vectorized CLZ happens to be a
bottleneck, then we can revisit this. At least with AVX-512CD, this can
be done with a single instruction for the 32-bit word case.
2020-04-22 20:55:05 +01:00
Lioncash
5653e7637e
emit_x64_vector: Remove unnecessary [[maybe_unused]] attributes
...
These were unintentionally left in when introducing SUQADD and USQADD
2020-04-22 20:55:05 +01:00
Lioncash
d4a76aaa04
ir: Add opcodes form unsigned saturated accumulations of signed values
2020-04-22 20:55:05 +01:00
Lioncash
6f911a26da
ir: Add opcodes for signed saturated accumulations of unsigned values
2020-04-22 20:55:05 +01:00
Lioncash
b6e74fd17d
ir: Add opcodes for performing unsigned reciprocal square root estimates
2020-04-22 20:55:05 +01:00
Lioncash
af83360f89
ir: Add opcodes for unsigned reciprocal estimate
2020-04-22 20:55:05 +01:00
Lioncash
fca7eddb9e
A64: Add opcodes for signed saturating negations
2020-04-22 20:53:46 +01:00
Lioncash
f1ebbcd7bc
emit_x64_vector: Simplify "position == 0" case for EmitVectorExtract()
...
In the event position is zero, we can just treat it as a NOP, given
there's no need to move the data.
2020-04-22 20:53:46 +01:00
Lioncash
87372917f9
emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower()
...
In the event position == 0, we can just treat it as a simple movq,
clearing the upper half of the XMM register. This also makes that case
use only one register.
2020-04-22 20:53:46 +01:00
MerryMage
8f9206901d
backend/x64: Do not clear fast_dispatch_table if not enabled
...
There is no need to pay for the cost of setting a large block of memory if we're not using it.
2020-04-22 20:53:46 +01:00
MerryMage
9b65100660
A64: Implement FastDispatchHint
2020-04-22 20:53:46 +01:00
MerryMage
f96c43d422
A32: Implement FastDispatchHint
2020-04-22 20:53:46 +01:00
MerryMage
aa8d826c13
ir/terminal: Add FastDispatchHint
2020-04-22 20:53:46 +01:00
Lioncash
7ebfd0f31c
ir: Add opcodes for scalar signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
a0231e5546
ir: Add opcodes for signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
0507e47420
ir: Add opcodes for signed saturated absolute values
2020-04-22 20:53:46 +01:00
MerryMage
27427595b7
emit_x64_floating_point: EmitFPToFixed: maxsd optimization
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maxsd is not required when doing a signed conversion, because x64
produces a 0x80...00 value for out of range values.
2020-04-22 20:53:46 +01:00
MerryMage
1abf82ac4a
emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
...
xorps is shorter and more appropriate here.
2020-04-22 20:53:46 +01:00
Lioncash
4507627905
emit_x64_vector: Provide AVX path for EmitVectorMinU64()
2020-04-22 20:53:46 +01:00
Lioncash
fd49a62b06
emit_x64_vector: Provide AVX path for EmitVectorMinS64()
2020-04-22 20:53:46 +01:00
Lioncash
770723f449
emit_x64_vector: Provide AVX path for EmitVectorMaxU64()
2020-04-22 20:53:46 +01:00
Lioncash
8fb90c0cf1
emit_x64_vector: Provide AVX path for EmitVectorMaxS64()
2020-04-22 20:53:46 +01:00
Lioncash
2cac6ad129
emit_x64_vector: Simplify EmitVectorLogicalLeftShift8()
...
Similar to EmitVectorLogicalRightShift8(), we can determine a mask ahead
of time and just and the results of a halfword left shift.
2020-04-22 20:53:46 +01:00
Lioncash
135107279d
emit_x64_vector: Simplify EmitVectorLogicalShiftRight8()
...
We can generate the mask and AND it against the result of a halfword
shift instead of looping.
2020-04-22 20:53:46 +01:00
Lioncash
2952b46b16
emit_x64_vector: Amend value definition in SSE 4.1 path for EmitVectorSignExtend16()
...
We should be defining the value after the results have been calculated
to be consistent with the rest of the code.
2020-04-22 20:53:46 +01:00
Lioncash
fda19095ea
emit_x64_vector: Remove fallback in EmitVectorSignExtend64()
...
This is fairly trivial to do manually.
2020-04-22 20:53:46 +01:00
Lioncash
39593fcd26
emit_x64_vector: Remove fallback for EmitVectorSignExtend32()
...
We can just do the extension manually, which gets rid of the need to
fall back here.
2020-04-22 20:53:46 +01:00
MerryMage
a12854857b
A32: Add define_unpredictable_behaviour option
2020-04-22 20:53:46 +01:00
MerryMage
d5b9c4a4bb
block_of_code: Hide NX support behind compiler flag
...
Systems that require W^X can use the DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT cmake option.
2020-04-22 20:53:46 +01:00
MerryMage
de4494ffa5
Implement perfmap
2020-04-22 20:53:46 +01:00
MerryMage
f73104633b
a32_emit_x64: Fix incorrect BMI2 implementation for SetCpsr
...
* The MSB for each byte in cpsr_ge were not being appropriately set.
* We also expand test coverage to test this case.
* We fix the disassembly of the MSR (imm) and MSR (reg) instructions as well.
2020-04-22 20:53:46 +01:00
MerryMage
3432a08e0a
backend/x64: Support W^X systems
...
Closes #176 .
2020-04-22 20:53:46 +01:00
BreadFish64
2a65442933
Backend: Create "backend" folder
...
similar to the "frontend" folder
2020-04-22 20:53:46 +01:00