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Merry cb8abc3ae5 Squashed 'externals/oaknut/' changes from c0c715505..72f7ccd94
72f7ccd94 oaknut: 1.1.3
0b5745e4e oaknut: Add Windows on Arm support (#1)
5de40335d oaknut: 1.1.2
2952b759f oaknut: Correct MOV (UMOV alias)
c90eb31ca oaknut: 1.1.1
7c777a28f oaknut: Fix ADR and ADRP
7470c7611 oaknut: Add ARMv8.2 instructions
9eb7cca88 oaknut: Update README
3fe32849a oaknut: 1.1.0
542128b51 oaknut: Add ARMv8.1 instructions
9acafdcdd oaknut: fpsimd MOV and UMOV corrections
636f91bac oaknut: MOV: Fix MOVN case
9cb332621 oaknut: Implement arranged accessors from DReg and QReg
ba2dc2afe oaknut: dx
94bf56b08 oaknut: align
aa7a3519f oaknut: Add dw
898f666ec oaknut: Add common system registers

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Oaknut

A C++20 assembler for AArch64 (ARMv8.0 to ARMv8.2)

Oaknut is a header-only library that allows one to dynamically assemble code in-memory at runtime.

Usage

Provide oaknut::CodeGenerator with a pointer to a block of memory. Call functions on it to emit code.

Simple example:

#include <cstdio>
#include <oaknut/oaknut.hpp>

using EmittedFunction = int (*)();

EmittedFunction EmitExample(oaknut::CodeGenerator& code, int value)
{
    using namespace oaknut::util;

    EmittedFunction result = code.ptr<EmittedFunction>();

    code.MOV(W0, value);
    code.RET();

    return result;
}

int main()
{
    oaknut::CodeBlock mem{4096};
    oaknut::CodeGenerator code{mem.ptr()};

    mem.unprotect();

    EmittedFunction fn = EmitExample(code, 42);

    mem.protect();
    mem.invalidate_all();

    std::printf("%i\n", fn());  // Output: 42

    return 0;
}

Instructions

Each AArch64 instruction corresponds to one emitter function. For a list of emitter functions see:

Operands

The oaknut::util namespace provides convenient names for operands for instructions. For example:

Name Class
W0, W1, ..., W30 WReg 32-bit general purpose registers
X0, X1, ..., X30 XReg 64-bit general purpose registers
WZR WzrReg (convertable to WReg) 32-bit zero register
XZR ZrReg (convertable to XReg) 64-bit zero register
WSP WspReg (convertable to WRegSp) 32-bit stack pointer
SP SpReg (convertable to XRegSp) 64-bit stack pointer
B0, B1, ..., B31 BReg 8-bit scalar SIMD register
H0, H1, ..., H31 HReg 16-bit scalar SIMD register
S0, S1, ..., S31 SReg 32-bit scalar SIMD register
D0, D1, ..., D31 DReg 64-bit scalar SIMD register
Q0, Q1, ..., Q31 QReg 128-bit scalar SIMD register

For vector operations, you can specify registers like so:

Name Class
V0.B8(), ... VReg_8B 8 elements each 8 bits in size
V0.B16(), ... VReg_16B 16 elements each 8 bits in size
V0.H4(), ... VReg_4H 4 elements each 16 bits in size
V0.H8(), ... VReg_8H 8 elements each 16 bits in size
V0.S2(), ... VReg_2S 2 elements each 32 bits in size
V0.S4(), ... VReg_4S 4 elements each 32 bits in size
V0.D1(), ... VReg_1D 1 elements each 64 bits in size
V0.D2(), ... VReg_2D 2 elements each 64 bits in size

And you can specify elements like so:

Name Class
V0.B()[0] BElem 0th 8-bit element of V0 register
V0.H()[0] HElem 0th 16-bit element of V0 register
V0.S()[0] SElem 0th 32-bit element of V0 register
V0.D()[0] DElem 0th 64-bit element of V0 register

Register lists are specified using List:

List{V0.B16(), V1.B16(), V2.B16()}  // This expression has type List<VReg_16B, 3>

And lists of elements similarly (both forms are equivalent):

List{V0.B()[1], V1.B()[1], V2.B()[1]}  // This expression has type List<BElem, 3>
List{V0.B(), V1.B(), V2.B()}[1]        // This expression has type List<BElem, 3>

You can find examples of instruction use in tests/general.cpp and tests/fpsimd.cpp.

License

This project is MIT licensed.