tests: Fix build error
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f6f5913b5f
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1869de6d75
1 changed files with 10 additions and 10 deletions
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@ -19,19 +19,19 @@ public:
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AddCapability(spv::Capability::Shader);
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SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
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const auto t_void = Name(OpTypeVoid(), "void");
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const auto t_uint = Name(OpTypeInt(32, false), "uint");
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const auto t_float = Name(OpTypeFloat(32), "float");
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const auto t_void = Name(TypeVoid(), "void");
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const auto t_uint = Name(TypeInt(32, false), "uint");
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const auto t_float = Name(TypeFloat(32), "float");
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const auto float4 = Name(OpTypeVector(t_float, 4), "float4");
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const auto in_float = Name(OpTypePointer(spv::StorageClass::Input, t_float), "in_float");
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const auto in_float4 = Name(OpTypePointer(spv::StorageClass::Input, float4), "in_float4");
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const auto float4 = Name(TypeVector(t_float, 4), "float4");
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const auto in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
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const auto in_float4 = Name(TypePointer(spv::StorageClass::Input, float4), "in_float4");
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const auto out_float4 =
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Name(OpTypePointer(spv::StorageClass::Output, float4), "out_float4");
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Name(TypePointer(spv::StorageClass::Output, float4), "out_float4");
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const auto gl_per_vertex = Name(OpTypeStruct(float4), "gl_PerVertex");
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const auto gl_per_vertex = Name(TypeStruct(float4), "gl_PerVertex");
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const auto gl_per_vertex_ptr =
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Name(OpTypePointer(spv::StorageClass::Output, gl_per_vertex), "out_gl_PerVertex");
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Name(TypePointer(spv::StorageClass::Output, gl_per_vertex), "out_gl_PerVertex");
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const auto in_pos = Name(OpVariable(in_float4, spv::StorageClass::Input), "in_pos");
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const auto per_vertex =
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@ -47,7 +47,7 @@ public:
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AddGlobalVariable(per_vertex);
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const auto main_func = Emit(
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Name(OpFunction(t_void, spv::FunctionControlMask::MaskNone, OpTypeFunction(t_void)),
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Name(OpFunction(t_void, spv::FunctionControlMask::MaskNone, TypeFunction(t_void)),
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"main"));
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Emit(OpLabel());
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