sirit/src/literal_string.cpp
Lioncash 6fd44e494c Pass std::string by value where applicable.
By taking the std::string by value in the constructor, this allows for
certain situations where copies can be elided entirely (when moving an
instance into the constructor)

e.g.

std::string var = ...

...

... = LiteralString(std::move(var)) // Or whatever other initialization
                                    // is done.

No copy will be done in this case, the move transfers it into the
constructor, and then the move within the initializer list transfers it
into the member variable.

tl;dr: This allows the calling code to potentially construct less
std::string instances by allowing moving into the parameters themselves.
2019-03-14 04:30:39 -03:00

39 lines
1.1 KiB
C++

/* This file is part of the sirit project.
* Copyright (c) 2018 ReinUsesLisp
* This software may be used and distributed according to the terms of the GNU
* Lesser General Public License version 3 or any later version.
*/
#include <string>
#include "common_types.h"
#include "literal_string.h"
namespace Sirit {
LiteralString::LiteralString(std::string string) : string{std::move(string)} {
operand_type = OperandType::String;
}
LiteralString::~LiteralString() = default;
void LiteralString::Fetch(Stream& stream) const {
for (std::size_t i = 0; i < string.size(); i++) {
stream.Write(static_cast<u8>(string[i]));
}
for (std::size_t i = 0; i < 4 - (string.size() % 4); i++) {
stream.Write(static_cast<u8>(0));
}
}
u16 LiteralString::GetWordCount() const {
return static_cast<u16>(string.size() / 4 + 1);
}
bool LiteralString::operator==(const Operand& other) const {
if (operand_type == other.GetType()) {
return dynamic_cast<const LiteralString&>(other).string == string;
}
return false;
}
} // namespace Sirit