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Appendix
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||||||
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‘Compatible Licences’ according to Article 5 EUPL are:
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- GNU General Public License (GPL) v. 2, v. 3
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- GNU Affero General Public License (AGPL) v. 3
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- Open Software License (OSL) v. 2.1, v. 3.0
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- Eclipse Public License (EPL) v. 1.0
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- CeCILL v. 2.0, v. 2.1
|
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- Mozilla Public Licence (MPL) v. 2
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- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
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- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
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works other than software
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- European Union Public Licence (EUPL) v. 1.1, v. 1.2
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- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
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Reciprocity (LiLiQ-R+).
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The European Commission may update this Appendix to later versions of the above
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licences without producing a new version of the EUPL, as long as they provide
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the rights granted in Article 2 of this Licence and protect the covered Source
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Code from exclusive appropriation.
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All other changes or additions to this Appendix require the production of a new
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EUPL version.
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84
README.md
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README.md
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<div align="center">
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<h1><code>wasm-pack-template</code></h1>
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<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
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<p>
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<a href="https://travis-ci.org/rustwasm/wasm-pack-template"><img src="https://img.shields.io/travis/rustwasm/wasm-pack-template.svg?style=flat-square" alt="Build Status" /></a>
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</p>
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<h3>
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<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
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<span> | </span>
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<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
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</h3>
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<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
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</div>
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## About
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[**📚 Read this template tutorial! 📚**][template-docs]
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This template is designed for compiling Rust libraries into WebAssembly and
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publishing the resulting package to NPM.
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Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
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templates and usages of `wasm-pack`.
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[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
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[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
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## 🚴 Usage
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### 🐑 Use `cargo generate` to Clone this Template
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[Learn more about `cargo generate` here.](https://github.com/ashleygwilliams/cargo-generate)
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```
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cargo generate --git https://github.com/rustwasm/wasm-pack-template.git --name my-project
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cd my-project
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```
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### 🛠️ Build with `wasm-pack build`
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||||||
|
|
||||||
|
```
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||||||
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wasm-pack build
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```
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### 🔬 Test in Headless Browsers with `wasm-pack test`
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||||||
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||||||
|
```
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wasm-pack test --headless --firefox
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```
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||||||
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### 🎁 Publish to NPM with `wasm-pack publish`
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||||||
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||||||
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```
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wasm-pack publish
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```
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||||||
|
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## 🔋 Batteries Included
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* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
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between WebAssembly and JavaScript.
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||||||
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* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
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||||||
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for logging panic messages to the developer console.
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* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you
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## License
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||||||
|
|
||||||
|
Licensed under either of
|
||||||
|
|
||||||
|
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||||
|
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||||
|
|
||||||
|
at your option.
|
||||||
|
|
||||||
|
### Contribution
|
||||||
|
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally
|
||||||
|
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||||
|
license, shall be dual licensed as above, without any additional terms or
|
||||||
|
conditions.
|
28
index.html
28
index.html
File diff suppressed because one or more lines are too long
159
script.js
Normal file
159
script.js
Normal file
|
@ -0,0 +1,159 @@
|
||||||
|
// 0 - Plot
|
||||||
|
// 1 - Plant
|
||||||
|
// 2 - Anti-plant
|
||||||
|
// 3 - barrier
|
||||||
|
let grid = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||||
|
|
||||||
|
let current_tile = 0;
|
||||||
|
|
||||||
|
let clock_on = false;
|
||||||
|
|
||||||
|
function toggle_clock(check)
|
||||||
|
{
|
||||||
|
clock_on = !clock_on;
|
||||||
|
if(clock_on) {
|
||||||
|
check.innerHTML = "Clock is ON";
|
||||||
|
} else {
|
||||||
|
check.innerHTML= "Clock is OFF";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function clock()
|
||||||
|
{
|
||||||
|
if(clock_on) {
|
||||||
|
tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function set_tile(i)
|
||||||
|
{
|
||||||
|
current_tile = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
function cell_click(cell, i)
|
||||||
|
{
|
||||||
|
if(clock_on) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
grid[i] = current_tile;
|
||||||
|
update_grid();
|
||||||
|
}
|
||||||
|
|
||||||
|
function update_grid() {
|
||||||
|
let i = 0;
|
||||||
|
while(i < 256)
|
||||||
|
{
|
||||||
|
if(grid[i] == 0) {
|
||||||
|
document.getElementById(i).classList = "cell";
|
||||||
|
} else if(grid[i] == 1) {
|
||||||
|
document.getElementById(i).classList = "cell plant";
|
||||||
|
} else if(grid[i] == 2) {
|
||||||
|
document.getElementById(i).classList = "cell anti";
|
||||||
|
} else if(grid[i] == 3) {
|
||||||
|
document.getElementById(i).classList = "cell barrier";
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function tick()
|
||||||
|
{
|
||||||
|
let i = 0;
|
||||||
|
let north = 0;
|
||||||
|
let south = 0;
|
||||||
|
let east = 0;
|
||||||
|
let west = 0;
|
||||||
|
let new_grid = structuredClone(grid);
|
||||||
|
|
||||||
|
while(i < 256)
|
||||||
|
{
|
||||||
|
north = i-16;
|
||||||
|
south = i+16;
|
||||||
|
east = i+1;
|
||||||
|
west = i-1;
|
||||||
|
if(i % 16 == 0) {
|
||||||
|
west = -1;
|
||||||
|
} else if(i % 16 == 15) {
|
||||||
|
east = -1;
|
||||||
|
}
|
||||||
|
if(i < 16) {
|
||||||
|
north = -1;
|
||||||
|
} else if(i > 239) {
|
||||||
|
south = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grid[i] == 1) {
|
||||||
|
if(north >= 0 && new_grid[north] == 0) { new_grid[north] = 1; }
|
||||||
|
if(east >= 0 && new_grid[east] == 0) { new_grid[east] = 1; }
|
||||||
|
if(west >= 0 && new_grid[west] == 0) { new_grid[west] = 1; }
|
||||||
|
if(south >= 0 && new_grid[south] == 0) { new_grid[south] = 1; }
|
||||||
|
if(north >= 0 && new_grid[north] == 2 && Math.floor(Math.random() * 10) == 0) { new_grid[north] = 1; }
|
||||||
|
if(east >= 0 && new_grid[east] == 2 && Math.floor(Math.random() * 10) == 0) { new_grid[east] = 1; }
|
||||||
|
if(west >= 0 && new_grid[west] == 2 && Math.floor(Math.random() * 10) == 0) { new_grid[west] = 1; }
|
||||||
|
if(south >= 0 && new_grid[south] == 2 && Math.floor(Math.random() * 10) == 0) { new_grid[south] = 1; }
|
||||||
|
} else if(grid[i] == 2) {
|
||||||
|
if(north >= 0 && new_grid[north] == 0) { new_grid[north] = 2; }
|
||||||
|
if(east >= 0 && new_grid[east] == 0) { new_grid[east] = 2; }
|
||||||
|
if(west >= 0 && new_grid[west] == 0) { new_grid[west] = 2; }
|
||||||
|
if(south >= 0 && new_grid[south] == 0) { new_grid[south] = 2; }
|
||||||
|
if(north >= 0 && new_grid[north] == 1 && Math.floor(Math.random() * 10) == 0) { new_grid[north] = 2; }
|
||||||
|
if(east >= 0 && new_grid[east] == 1 && Math.floor(Math.random() * 10) == 0) { new_grid[east] = 2; }
|
||||||
|
if(west >= 0 && new_grid[west] == 1 && Math.floor(Math.random() * 10) == 0) { new_grid[west] = 2; }
|
||||||
|
if(south >= 0 && new_grid[south] == 1 && Math.floor(Math.random() * 10) == 0) { new_grid[south] = 2; }
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
grid = structuredClone(new_grid);
|
||||||
|
update_grid();
|
||||||
|
}
|
||||||
|
|
||||||
|
function kill_living() {
|
||||||
|
if(clock_on) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let i = 0;
|
||||||
|
while(i < 256)
|
||||||
|
{
|
||||||
|
if(grid[i] == 1 || grid[i] == 2) {
|
||||||
|
grid[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
update_grid();
|
||||||
|
}
|
||||||
|
|
||||||
|
function clear_board() {
|
||||||
|
if(clock_on) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let i = 0;
|
||||||
|
while(i < 256)
|
||||||
|
{
|
||||||
|
grid[i] = 0;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
update_grid();
|
||||||
|
}
|
||||||
|
|
||||||
|
setInterval(clock, 50);
|
46
style.css
46
style.css
|
@ -3,3 +3,49 @@ body {
|
||||||
color: #efefef;
|
color: #efefef;
|
||||||
font-family: sans-serif;
|
font-family: sans-serif;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
font-size: 2vw;
|
||||||
|
padding-left: 1vw;
|
||||||
|
padding-right: 1vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
.matrix {
|
||||||
|
line-height: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cell {
|
||||||
|
display: inline-block;
|
||||||
|
background: #795c34;
|
||||||
|
width: 2vw;
|
||||||
|
height: 2vw;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cell.barrier {
|
||||||
|
background: #000000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cell.plant {
|
||||||
|
background: #3cb371;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cell.anti {
|
||||||
|
background: #89cff0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.row {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
padding-left: 10px;
|
||||||
|
padding-right: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.matrix {
|
||||||
|
display: inline-block;
|
||||||
|
background: #fff;
|
||||||
|
margin-left: 10px;
|
||||||
|
padding: 12px;
|
||||||
|
padding-top: calc(12px + 3px);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue