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Attribution-NonCommercial-ShareAlike 4.0 International
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=======================================================================
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Creative Commons Corporation ("Creative Commons") is not a law firm and
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fullest extent possible.
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Using Creative Commons Public Licenses
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Creative Commons public licenses provide a standard set of terms and
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conditions that creators and other rights holders may use to share
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original works of authorship and other material subject to copyright
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and certain other rights specified in the public license below. The
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following considerations are for informational purposes only, are not
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Considerations for licensors: Our public licenses are
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limitation to copyright. More considerations for licensors:
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wiki.creativecommons.org/Considerations_for_licensors
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Considerations for the public: By using one of our public
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licensed material under specified terms and conditions. If
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Although not required by our licenses, you are encouraged to
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for the public:
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wiki.creativecommons.org/Considerations_for_licensees
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=======================================================================
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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
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Public License
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By exercising the Licensed Rights (defined below), You accept and agree
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to be bound by the terms and conditions of this Creative Commons
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Attribution-NonCommercial-ShareAlike 4.0 International Public License
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("Public License"). To the extent this Public License may be
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interpreted as a contract, You are granted the Licensed Rights in
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consideration of Your acceptance of these terms and conditions, and the
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Licensor grants You such rights in consideration of benefits the
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Licensor receives from making the Licensed Material available under
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these terms and conditions.
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Section 1 -- Definitions.
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a. Adapted Material means material subject to Copyright and Similar
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Rights that is derived from or based upon the Licensed Material
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and in which the Licensed Material is translated, altered,
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arranged, transformed, or otherwise modified in a manner requiring
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permission under the Copyright and Similar Rights held by the
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Licensor. For purposes of this Public License, where the Licensed
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Material is a musical work, performance, or sound recording,
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Adapted Material is always produced where the Licensed Material is
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synched in timed relation with a moving image.
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b. Adapter's License means the license You apply to Your Copyright
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and Similar Rights in Your contributions to Adapted Material in
|
||||||
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accordance with the terms and conditions of this Public License.
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c. BY-NC-SA Compatible License means a license listed at
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creativecommons.org/compatiblelicenses, approved by Creative
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Commons as essentially the equivalent of this Public License.
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d. Copyright and Similar Rights means copyright and/or similar rights
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closely related to copyright including, without limitation,
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performance, broadcast, sound recording, and Sui Generis Database
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Rights, without regard to how the rights are labeled or
|
||||||
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categorized. For purposes of this Public License, the rights
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specified in Section 2(b)(1)-(2) are not Copyright and Similar
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Rights.
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||||||
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||||||
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e. Effective Technological Measures means those measures that, in the
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absence of proper authority, may not be circumvented under laws
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||||||
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fulfilling obligations under Article 11 of the WIPO Copyright
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Treaty adopted on December 20, 1996, and/or similar international
|
||||||
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agreements.
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||||||
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|
||||||
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f. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||||
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any other exception or limitation to Copyright and Similar Rights
|
||||||
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that applies to Your use of the Licensed Material.
|
||||||
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|
||||||
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g. License Elements means the license attributes listed in the name
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||||||
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of a Creative Commons Public License. The License Elements of this
|
||||||
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Public License are Attribution, NonCommercial, and ShareAlike.
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||||||
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||||||
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h. Licensed Material means the artistic or literary work, database,
|
||||||
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or other material to which the Licensor applied this Public
|
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License.
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||||||
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|
||||||
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i. Licensed Rights means the rights granted to You subject to the
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terms and conditions of this Public License, which are limited to
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||||||
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all Copyright and Similar Rights that apply to Your use of the
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||||||
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Licensed Material and that the Licensor has authority to license.
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|
||||||
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j. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
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under this Public License.
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||||||
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|
||||||
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k. NonCommercial means not primarily intended for or directed towards
|
||||||
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commercial advantage or monetary compensation. For purposes of
|
||||||
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this Public License, the exchange of the Licensed Material for
|
||||||
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other material subject to Copyright and Similar Rights by digital
|
||||||
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file-sharing or similar means is NonCommercial provided there is
|
||||||
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no payment of monetary compensation in connection with the
|
||||||
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exchange.
|
||||||
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|
||||||
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l. Share means to provide material to the public by any means or
|
||||||
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process that requires permission under the Licensed Rights, such
|
||||||
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as reproduction, public display, public performance, distribution,
|
||||||
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dissemination, communication, or importation, and to make material
|
||||||
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available to the public including in ways that members of the
|
||||||
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public may access the material from a place and at a time
|
||||||
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individually chosen by them.
|
||||||
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|
||||||
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m. Sui Generis Database Rights means rights other than copyright
|
||||||
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resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
|
as amended and/or succeeded, as well as other essentially
|
||||||
|
equivalent rights anywhere in the world.
|
||||||
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|
||||||
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n. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning.
|
||||||
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|
||||||
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|
||||||
|
Section 2 -- Scope.
|
||||||
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|
||||||
|
a. License grant.
|
||||||
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|
||||||
|
1. Subject to the terms and conditions of this Public License,
|
||||||
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
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exercise the Licensed Rights in the Licensed Material to:
|
||||||
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|
||||||
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
|
in part, for NonCommercial purposes only; and
|
||||||
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|
||||||
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b. produce, reproduce, and Share Adapted Material for
|
||||||
|
NonCommercial purposes only.
|
||||||
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|
||||||
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2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
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Exceptions and Limitations apply to Your use, this Public
|
||||||
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License does not apply, and You do not need to comply with
|
||||||
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its terms and conditions.
|
||||||
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|
||||||
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3. Term. The term of this Public License is specified in Section
|
||||||
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6(a).
|
||||||
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|
||||||
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4. Media and formats; technical modifications allowed. The
|
||||||
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
|
all media and formats whether now known or hereafter created,
|
||||||
|
and to make technical modifications necessary to do so. The
|
||||||
|
Licensor waives and/or agrees not to assert any right or
|
||||||
|
authority to forbid You from making technical modifications
|
||||||
|
necessary to exercise the Licensed Rights, including
|
||||||
|
technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License,
|
||||||
|
simply making modifications authorized by this Section 2(a)
|
||||||
|
(4) never produces Adapted Material.
|
||||||
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|
||||||
|
5. Downstream recipients.
|
||||||
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|
||||||
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
|
recipient of the Licensed Material automatically
|
||||||
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receives an offer from the Licensor to exercise the
|
||||||
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Licensed Rights under the terms and conditions of this
|
||||||
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Public License.
|
||||||
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|
||||||
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b. Additional offer from the Licensor -- Adapted Material.
|
||||||
|
Every recipient of Adapted Material from You
|
||||||
|
automatically receives an offer from the Licensor to
|
||||||
|
exercise the Licensed Rights in the Adapted Material
|
||||||
|
under the conditions of the Adapter's License You apply.
|
||||||
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|
||||||
|
c. No downstream restrictions. You may not offer or impose
|
||||||
|
any additional or different terms or conditions on, or
|
||||||
|
apply any Effective Technological Measures to, the
|
||||||
|
Licensed Material if doing so restricts exercise of the
|
||||||
|
Licensed Rights by any recipient of the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
|
may be construed as permission to assert or imply that You
|
||||||
|
are, or that Your use of the Licensed Material is, connected
|
||||||
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
|
the Licensor or others designated to receive attribution as
|
||||||
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
|
b. Other rights.
|
||||||
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|
||||||
|
1. Moral rights, such as the right of integrity, are not
|
||||||
|
licensed under this Public License, nor are publicity,
|
||||||
|
privacy, and/or other similar personality rights; however, to
|
||||||
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
|
assert any such rights held by the Licensor to the limited
|
||||||
|
extent necessary to allow You to exercise the Licensed
|
||||||
|
Rights, but not otherwise.
|
||||||
|
|
||||||
|
2. Patent and trademark rights are not licensed under this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
3. To the extent possible, the Licensor waives any right to
|
||||||
|
collect royalties from You for the exercise of the Licensed
|
||||||
|
Rights, whether directly or through a collecting society
|
||||||
|
under any voluntary or waivable statutory or compulsory
|
||||||
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
|
reserves any right to collect such royalties, including when
|
||||||
|
the Licensed Material is used other than for NonCommercial
|
||||||
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions.
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified
|
||||||
|
form), You must:
|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor
|
||||||
|
with the Licensed Material:
|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed
|
||||||
|
Material and any others designated to receive
|
||||||
|
attribution, in any reasonable manner requested by
|
||||||
|
the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of
|
||||||
|
warranties;
|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
|
extent reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and
|
||||||
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this
|
||||||
|
Public License, and include the text of, or the URI or
|
||||||
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
|
reasonable manner based on the medium, means, and context in
|
||||||
|
which You Share the Licensed Material. For example, it may be
|
||||||
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
|
hyperlink to a resource that includes the required
|
||||||
|
information.
|
||||||
|
3. If requested by the Licensor, You must remove any of the
|
||||||
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
|
reasonably practicable.
|
||||||
|
|
||||||
|
b. ShareAlike.
|
||||||
|
|
||||||
|
In addition to the conditions in Section 3(a), if You Share
|
||||||
|
Adapted Material You produce, the following conditions also apply.
|
||||||
|
|
||||||
|
1. The Adapter's License You apply must be a Creative Commons
|
||||||
|
license with the same License Elements, this version or
|
||||||
|
later, or a BY-NC-SA Compatible License.
|
||||||
|
|
||||||
|
2. You must include the text of, or the URI or hyperlink to, the
|
||||||
|
Adapter's License You apply. You may satisfy this condition
|
||||||
|
in any reasonable manner based on the medium, means, and
|
||||||
|
context in which You Share Adapted Material.
|
||||||
|
|
||||||
|
3. You may not offer or impose any additional or different terms
|
||||||
|
or conditions on, or apply any Effective Technological
|
||||||
|
Measures to, Adapted Material that restrict exercise of the
|
||||||
|
rights granted under the Adapter's License You apply.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
|
portion of the contents of the database for NonCommercial purposes
|
||||||
|
only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database
|
||||||
|
contents in a database in which You have Sui Generis Database
|
||||||
|
Rights, then the database in which You have Sui Generis Database
|
||||||
|
Rights (but not its individual contents) is Adapted Material,
|
||||||
|
including for purposes of Section 3(b); and
|
||||||
|
|
||||||
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
|
replace Your obligations under this Public License where the Licensed
|
||||||
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
|
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
|
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
|
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
|
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
|
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
|
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
|
above shall be interpreted in a manner that, to the extent
|
||||||
|
possible, most closely approximates an absolute disclaimer and
|
||||||
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the term of the Copyright and
|
||||||
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
|
this Public License, then Your rights under this Public License
|
||||||
|
terminate automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided
|
||||||
|
it is cured within 30 days of Your discovery of the
|
||||||
|
violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
|
right the Licensor may have to seek remedies for Your violations
|
||||||
|
of this Public License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
|
Licensed Material under separate terms or conditions or stop
|
||||||
|
distributing the Licensed Material at any time; however, doing so
|
||||||
|
will not terminate this Public License.
|
||||||
|
|
||||||
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
|
a. The Licensor shall not be bound by any additional or different
|
||||||
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
|
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|
||||||
|
Licensed Material not stated herein are separate from and
|
||||||
|
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|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
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be made without permission under this Public License.
|
||||||
|
|
||||||
|
b. To the extent possible, if any provision of this Public License is
|
||||||
|
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|
||||||
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
|
cannot be reformed, it shall be severed from this Public License
|
||||||
|
without affecting the enforceability of the remaining terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
c. No term or condition of this Public License will be waived and no
|
||||||
|
failure to comply consented to unless expressly agreed to by the
|
||||||
|
Licensor.
|
||||||
|
|
||||||
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
|
that apply to the Licensor or You, including from the legal
|
||||||
|
processes of any jurisdiction or authority.
|
||||||
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|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons is not a party to its public
|
||||||
|
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||||||
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||||||
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|
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
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|
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
|
Creative Commons may be contacted at creativecommons.org.
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||||||
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LICENCE-FOR-CODE-EXAMPLES-ONLY
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Creative Commons Legal Code
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||||||
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||||||
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||||||
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54
docs/dropping-variables.md
Normal file
54
docs/dropping-variables.md
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
# Dropping variables
|
||||||
|
Sometimes in Granite, you may want to un-initalise a variable you initialised! This is easy to do.
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:$(variable)`, variable drop, deletes `(variable)`
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Look at this simple program:
|
||||||
|
|
||||||
|
```
|
||||||
|
:?x
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
:?x
|
||||||
|
:ax,x,x
|
||||||
|
:!x
|
||||||
|
```
|
||||||
|
|
||||||
|
This program is fairly simple, what we expect is that it will prompt the user twice and do some maths on their number!
|
||||||
|
|
||||||
|
What we _instead_ get is this:
|
||||||
|
|
||||||
|
```
|
||||||
|
? 9
|
||||||
|
10
|
||||||
|
105
|
||||||
|
10
|
||||||
|
```
|
||||||
|
|
||||||
|
This is not very nice looking as it is interpreting the users first input as a prompt.
|
||||||
|
|
||||||
|
To fix this, use `:$x` after the first print operation to drop the `x` variable!
|
||||||
|
|
||||||
|
Now your output can look like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
? 9
|
||||||
|
10
|
||||||
|
? 5
|
||||||
|
10
|
||||||
|
```
|
||||||
|
|
||||||
|
Much better!
|
||||||
|
|
||||||
|
## After example
|
||||||
|
```
|
||||||
|
:?x
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
:$x
|
||||||
|
:?x
|
||||||
|
:ax,x,x
|
||||||
|
:!x
|
||||||
|
```
|
92
docs/finishing-touches.md
Normal file
92
docs/finishing-touches.md
Normal file
|
@ -0,0 +1,92 @@
|
||||||
|
# Finishing touches!
|
||||||
|
Now you have a perfectly working counter program! For your final lesson however, we will teach you about comments and explicitly exiting the program!
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:0(comment)`, comment, an operation that does nothing but is helpful for a programmer!
|
||||||
|
* `:~`, exit, explicitly calls an exit to your program
|
||||||
|
* `:*(left),(right),(output)`, string concatenation, concatenates `(left)` and `(right)` and stores it in `(output)`
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Your program should look something like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
:>"Enter some numbers!",message
|
||||||
|
:!message
|
||||||
|
:?starting_number
|
||||||
|
:?finishing_number
|
||||||
|
:?step
|
||||||
|
:@count
|
||||||
|
:astarting_number,step,starting_number
|
||||||
|
:!starting_number
|
||||||
|
:-count,starting_number,finishing_number
|
||||||
|
```
|
||||||
|
|
||||||
|
This program is perfectly readable, however it could do with some comments and an obvious exit point!
|
||||||
|
|
||||||
|
You can add comments as an operation and it wont affect your program! So you could do something like this!
|
||||||
|
|
||||||
|
```
|
||||||
|
:>"Enter some numbers!",message
|
||||||
|
:!message
|
||||||
|
|
||||||
|
:0 Prompt the user for their chosen numbers!
|
||||||
|
:?starting_number
|
||||||
|
:?finishing_number
|
||||||
|
:?step
|
||||||
|
|
||||||
|
:0 Keep counting until we hit the finishing number
|
||||||
|
:@count
|
||||||
|
:astarting_number,step,starting_number
|
||||||
|
:!starting_number
|
||||||
|
:-count,starting_number,finishing_number
|
||||||
|
|
||||||
|
:0 We're done! Quit!
|
||||||
|
:~
|
||||||
|
```
|
||||||
|
|
||||||
|
We can also add a concatenation! Before the explicit exit, initialise the variable `msg` with the string `"I have counted to "`! After this operation, add the operation `:*msg,finishing_number,msg` and print out message!
|
||||||
|
|
||||||
|
Now when your program finishes, it will tell you what your program counted to!
|
||||||
|
|
||||||
|
Now your output will look like this if you run your program!
|
||||||
|
|
||||||
|
```
|
||||||
|
Enter some numbers!
|
||||||
|
? 0
|
||||||
|
? 5
|
||||||
|
? 1
|
||||||
|
1
|
||||||
|
2
|
||||||
|
3
|
||||||
|
4
|
||||||
|
5
|
||||||
|
I have counted to 5
|
||||||
|
```
|
||||||
|
|
||||||
|
## Continue the guidebook
|
||||||
|
Well done! You've finished the guidebook!
|
||||||
|
|
||||||
|
You can further your learning by going to the further concepts section on the top navigation bar!
|
||||||
|
|
||||||
|
## After example
|
||||||
|
```
|
||||||
|
:>"Enter some numbers!",message
|
||||||
|
:!message
|
||||||
|
|
||||||
|
:0 Prompt the user for their chosen numbers!
|
||||||
|
:?starting_number
|
||||||
|
:?finishing_number
|
||||||
|
:?step
|
||||||
|
|
||||||
|
:0 Keep counting until we hit the finishing number
|
||||||
|
:@count
|
||||||
|
:astarting_number,step,starting_number
|
||||||
|
:!starting_number
|
||||||
|
:-count,starting_number,finishing_number
|
||||||
|
|
||||||
|
:0 We're done! Quit!
|
||||||
|
:>"I have counted to ",msg
|
||||||
|
:*msg,finishing_number,msg
|
||||||
|
:!msg
|
||||||
|
:~
|
||||||
|
```
|
18
docs/index.md
Normal file
18
docs/index.md
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
# Welcome to the documentation
|
||||||
|
Granite is a toy programming language focused around being unconventional but still comfortable to use.
|
||||||
|
|
||||||
|
The main implementation of Granite is written in Rust and is capable of both parsing and executing Granite programs.
|
||||||
|
|
||||||
|
## Where to start
|
||||||
|
It is recommended all new Granite programmers start at the syntax introduction to get familiar with how a Granite program is laid out.
|
||||||
|
|
||||||
|
Those familiar with the Granite language should use the reference to remind themselves of the operations or the further concepts section in the navbar to learn about things not covered in the guidebook!
|
||||||
|
|
||||||
|
* [Syntax introduction](syntax-intro.md)
|
||||||
|
|
||||||
|
* [Operation reference](reference.md)
|
||||||
|
|
||||||
|
## Information
|
||||||
|
This version of the documentation is intended for Granite v1.0.2 and if you are running a newer version, there may be new features that aren't documented here or old features that no longer work.
|
||||||
|
|
||||||
|
This documentation is licenced under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence. All code examples within this documentation are dedicated to the public domain according to the CC0 1.0 Universal licence.
|
93
docs/jumps-labels.md
Normal file
93
docs/jumps-labels.md
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
# Jumps and labels
|
||||||
|
Granite does not have conventional loops similar to a C-like programming language does. It instead is more alike to BASIC having _labels_ and jumps.
|
||||||
|
|
||||||
|
Labels are operations that have no direct function when ran in the program _but_ they mark where you can jump to! Jumps move where the program is being ran from to labels! These tools together allows you to create loops!
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:@(label)`, label, places a new label at this location
|
||||||
|
* `:<(label)`, unconditional jump, jumps to this label without any condition
|
||||||
|
* `:-(label),(variable),(check)`, jump if less than, jumps to this label if `(variable)` is less than `(check)` which can be a variable or an integer literal.
|
||||||
|
* `:a(left),(right),(output)`, add, performs `(left)` add `(right)` and stores the result into `(output)`
|
||||||
|
|
||||||
|
There are also `+` and `=` operators which function like the `-` operator but check if `(variable)` is greater than (for `+`) or equal to (for `=`) `(check)` instead.
|
||||||
|
|
||||||
|
There are also `s`, `m` and `d` operators which function like the `a` operator but perform subtraction, multiplication, and division respectively.
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Open up your program! It should look something like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
:>0,starting_number
|
||||||
|
:^starting_number
|
||||||
|
:!starting_number
|
||||||
|
```
|
||||||
|
|
||||||
|
At the top of your program's source code add this operation:
|
||||||
|
|
||||||
|
`:>1,step`
|
||||||
|
|
||||||
|
This defines your counter's _step_!
|
||||||
|
|
||||||
|
Now _replace_ the increment operation with this add operation:
|
||||||
|
|
||||||
|
`:astarting_number,step,starting_number`
|
||||||
|
|
||||||
|
What this operation does is takes `starting_number` and `step` and adds them together and then stores that into `starting_number`!
|
||||||
|
|
||||||
|
If you run your program now, you should get the number 1 as an output. Wonderful!
|
||||||
|
|
||||||
|
Now to add _looping_!
|
||||||
|
|
||||||
|
Your program should look like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
:>1,step
|
||||||
|
:>0,starting_number
|
||||||
|
:astarting_number,step,starting_number
|
||||||
|
:!starting_number
|
||||||
|
```
|
||||||
|
|
||||||
|
As we are _counting_ up, we want to loop where the counting happens and _not_ where the variable setting happens!
|
||||||
|
|
||||||
|
This means we want to _set a new label_ above the add operation so above the add operation, add this operation:
|
||||||
|
|
||||||
|
`:@count`
|
||||||
|
|
||||||
|
By itself, this won't create a loop but we can do that easily! At the bottom of your program, below the print operation, add a new unconditional jump operation!
|
||||||
|
|
||||||
|
`:<count`
|
||||||
|
|
||||||
|
Now if you start your program, you will see it spit out a stream of numbers as it quickly keeps counting from 0! If this happens, wonderful, you've just created your first loop!
|
||||||
|
|
||||||
|
Exit the program (this will most likely be with `Control + C`) and re-enter the source code! We want to count up to a certain number, let's say 10!
|
||||||
|
|
||||||
|
To do this, at the top of your program, initialise a new variable called `finishing_number` with the number 10 in it!
|
||||||
|
|
||||||
|
Now at the bottom of your program, _replace_ your unconditional jump operation with this conditional one!
|
||||||
|
|
||||||
|
`:-count,starting_number,finishing_number`
|
||||||
|
|
||||||
|
This conditional jump will continue looping until `starting_number` is not less than `finishing_number`!
|
||||||
|
|
||||||
|
If you run your program now you should see this output:
|
||||||
|
|
||||||
|
```
|
||||||
|
1
|
||||||
|
2
|
||||||
|
3
|
||||||
|
4
|
||||||
|
5
|
||||||
|
6
|
||||||
|
7
|
||||||
|
8
|
||||||
|
9
|
||||||
|
10
|
||||||
|
```
|
||||||
|
|
||||||
|
Congratulations! You've not only made loops but _also_ loops that break when a condition is met!
|
||||||
|
|
||||||
|
## Extension
|
||||||
|
Try messing with the `step` and `finishing_number` variables to see different outputs when you add more in one loop around!
|
||||||
|
|
||||||
|
## Continue the guidebook
|
||||||
|
* [Next page: Taking input from the user](taking-input.md)
|
50
docs/manipulating-values.md
Normal file
50
docs/manipulating-values.md
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
# Manipulating values
|
||||||
|
Granite does not allow you to modify literals directly, instead requiring you to use bindings to variables and modifying them within bindings, keeping all values tracked and stored.
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:>(value),(variable)`, set variable, Stores `(value)` into `(variable)`
|
||||||
|
* `:^(variable)`, increment, if `(variable)` is a number, add one to it.
|
||||||
|
* `:v(variable)`, decrement, if `(variable)` is a number, remove one from it.
|
||||||
|
* `:!(variable)`, print, outputs the value in `(variable)`
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
To begin your program, make a new file called `counter.granite`. This will be the source code of your program!
|
||||||
|
|
||||||
|
Throughout this guidebook, we will be creating a program which is able to count up from a starting number to a final number by a certain step each time! To do this, we first need to learn the basics of value manipulation.
|
||||||
|
|
||||||
|
In your program's source place these two statements in:
|
||||||
|
```
|
||||||
|
:>0,starting_number
|
||||||
|
:!starting_number
|
||||||
|
```
|
||||||
|
|
||||||
|
These two statements will simply create (initialise) the `starting_number` variable with the value 0 and print it to the screen!
|
||||||
|
|
||||||
|
Now run your program with the Granite runtime. There are two ways to do this:
|
||||||
|
|
||||||
|
* If you have installed Granite to your path, type `granite -i counter.granite`.
|
||||||
|
|
||||||
|
* If you are in your local clone of the Granite runtime repository, type `cargo run -- -i counter.granite`.
|
||||||
|
|
||||||
|
You should now see the program run and output 0!
|
||||||
|
|
||||||
|
If the program does _not_ run and gives you an error, make sure your source code matches the above example _exactly_. The Granite language does not like having spaces between variables and commas, and will fail if you add spaces.
|
||||||
|
|
||||||
|
Next, we want to _manipulate_ the value. We can do this by using the `:^(variable)` operation!
|
||||||
|
|
||||||
|
Make your program's source code look like _this_ now:
|
||||||
|
|
||||||
|
```
|
||||||
|
:>0,starting_number
|
||||||
|
:^starting_number
|
||||||
|
:!starting_number
|
||||||
|
```
|
||||||
|
|
||||||
|
Now run your program, you should see the number 1!
|
||||||
|
|
||||||
|
## Extension
|
||||||
|
Try using the _decrement_ operation (`:v(variable)`) to make the output a negative number!
|
||||||
|
|
||||||
|
## Continue the guidebook
|
||||||
|
* [Next page: Jumps and labels](jumps-labels.md)
|
||||||
|
|
112
docs/reference.md
Normal file
112
docs/reference.md
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
# Operation reference
|
||||||
|
This is a reference of all the possible operations in the Granite programming language. This may be useful for those who have read through both the guidebook and all the further concepts who just need a refresher or those who have read the syntax introduction and prefer to learn by reading references.
|
||||||
|
|
||||||
|
## Set variable
|
||||||
|
Operation: `:>(value),(variable)`
|
||||||
|
|
||||||
|
Stores `(value)` into `(variable)`.
|
||||||
|
|
||||||
|
## Increment
|
||||||
|
Operation: `:^(variable)`
|
||||||
|
|
||||||
|
Adds 1 to `(variable)` if it is a number. Panics if not.
|
||||||
|
|
||||||
|
## Decrement
|
||||||
|
Operation: `:v(variable)`
|
||||||
|
|
||||||
|
Removes 1 from `(variable)` if it is a number. Panics if not.
|
||||||
|
|
||||||
|
## Print
|
||||||
|
Operation: `:!(variable)`
|
||||||
|
|
||||||
|
Outputs the value in `(variable)`.
|
||||||
|
|
||||||
|
## New label
|
||||||
|
Operation: `:@(label)`
|
||||||
|
|
||||||
|
Defines a new label at this location called `(label)`.
|
||||||
|
|
||||||
|
## Unconditional jump
|
||||||
|
Operation: `:<(label)`
|
||||||
|
|
||||||
|
Jumps to `(label)` without any condition.
|
||||||
|
|
||||||
|
## Jump if less than
|
||||||
|
Operation: `:-(label),(variable),(check)`
|
||||||
|
|
||||||
|
Jumps to `(label)` if `(variable)` is less than `(check)` which can be an integer or a variable.
|
||||||
|
|
||||||
|
## Jump if greater than
|
||||||
|
Operation: `:+(label),(variable),(check)`
|
||||||
|
|
||||||
|
Jumps to `(label)` if `(variable)` is greater than `(check)` which can be an integer or a variable.
|
||||||
|
|
||||||
|
## Jump if equal to
|
||||||
|
Operation: `:=(label),(variable),(check)`
|
||||||
|
|
||||||
|
Jumps to `(label)` if `(variable)` is equal to `(check)` which can be an integer or a variable.
|
||||||
|
|
||||||
|
## Arithmetic add
|
||||||
|
Operation: `:a(left),(right),(output)`
|
||||||
|
|
||||||
|
Performs `(left) + (right)` and stores the result into `(output)`
|
||||||
|
|
||||||
|
## Arithmetic subtract
|
||||||
|
Operation: `:s(left),(right),(output)`
|
||||||
|
|
||||||
|
Performs `(left) - (right)` and stores the result into `(output)`
|
||||||
|
|
||||||
|
## Arithmetic multiply
|
||||||
|
Operation: `:m(left),(right),(output)`
|
||||||
|
|
||||||
|
Performs `(left) * (right)` and stores the result into `(output)`
|
||||||
|
|
||||||
|
## Arithmetic divide
|
||||||
|
Operation: `:d(left),(right),(output)`
|
||||||
|
|
||||||
|
Performs `(left) / (right)` and stores the result into `(output)`
|
||||||
|
|
||||||
|
## Take input
|
||||||
|
Operation: `:?(variable)`
|
||||||
|
|
||||||
|
Prompts the user for input and stores it in `(variable)`. If `(variable)` is not initialised then prompt the user with a `? ` prompt otherwise prompt the user with the value of `(variable)`.
|
||||||
|
|
||||||
|
## Comment
|
||||||
|
Operation: `:0(comment)`
|
||||||
|
|
||||||
|
Does nothing but leaves a useful comment for programmers.
|
||||||
|
|
||||||
|
## String concatenation
|
||||||
|
Operation: `:*(left),(right),(output)`
|
||||||
|
|
||||||
|
Concatenates `(left)` and `(right)` into one string and places the result into `(output)`.
|
||||||
|
|
||||||
|
## Explicit exit
|
||||||
|
Operation: `:~`
|
||||||
|
|
||||||
|
Terminates the program at this point.
|
||||||
|
|
||||||
|
## Type check
|
||||||
|
Operation: `:&(variable),(output)`
|
||||||
|
|
||||||
|
Sets `(output)` to 1 if `(variable)` is an integer, otherwise sets `(output)` to 0.
|
||||||
|
|
||||||
|
## Stack push
|
||||||
|
Operation: `:#`
|
||||||
|
|
||||||
|
Pushes the current location to the stack, allowing the programmer to return out of a subroutine.
|
||||||
|
|
||||||
|
## Return
|
||||||
|
Operation: `:|`
|
||||||
|
|
||||||
|
Returns back to previously pushed location, panics if no location previously pushed.
|
||||||
|
|
||||||
|
## Variable clone
|
||||||
|
Operation: `:%(source),(target)`
|
||||||
|
|
||||||
|
Stores the value of `(source)` in `(target)`.
|
||||||
|
|
||||||
|
## Variable drop
|
||||||
|
Operation: `:$(variable)`
|
||||||
|
|
||||||
|
Deletes `(variable)`, effectively un-initialising it.
|
65
docs/subroutines.md
Normal file
65
docs/subroutines.md
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
# Subroutines
|
||||||
|
Sometimes in Granite, you will need to be able to call subroutines (a kind of function) instead of jumping and be able to _return_ to where you were before. This is possible!
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:#`, stack push, pushes the current location to the stack, allowing a return
|
||||||
|
* `:|`, return, returns back to the previous pushed location, crashes if no location pushed
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Look at this program:
|
||||||
|
|
||||||
|
```
|
||||||
|
:?x
|
||||||
|
:&x,temp
|
||||||
|
:=default,temp,0
|
||||||
|
:@print
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
:~
|
||||||
|
|
||||||
|
:@default
|
||||||
|
:>10,x
|
||||||
|
:<print
|
||||||
|
```
|
||||||
|
|
||||||
|
This program will take a number, add 1 to it and print it out, but default to 10 if a string is passed in.
|
||||||
|
|
||||||
|
A more nicer way to do this could be with subroutines!
|
||||||
|
|
||||||
|
First, move the default label and its two operations above the prompt and define an entry label above the prompt but below the default label like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
:<entry
|
||||||
|
|
||||||
|
:@default
|
||||||
|
:>10,x
|
||||||
|
:<print
|
||||||
|
|
||||||
|
:@entry
|
||||||
|
:?x
|
||||||
|
:&x,temp
|
||||||
|
:=default,temp,0
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
```
|
||||||
|
|
||||||
|
Now before the conditional jump to default after the type check, add a `:#` operation and replace the `:<print` operation with `:|`
|
||||||
|
|
||||||
|
The program now functions the same, but looks much more neater with subroutines!
|
||||||
|
|
||||||
|
## After example
|
||||||
|
```
|
||||||
|
:<entry
|
||||||
|
|
||||||
|
:@default
|
||||||
|
:>10,x
|
||||||
|
:|
|
||||||
|
|
||||||
|
:@entry
|
||||||
|
:?x
|
||||||
|
:&x,temp
|
||||||
|
:#
|
||||||
|
:=default,temp,0
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
```
|
25
docs/syntax-intro.md
Normal file
25
docs/syntax-intro.md
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
# Syntax introduction
|
||||||
|
Every Granite program is made up of "operations", a combination of operators and any number of arguments, including zero! These operations all begin with a `:` to denote the beginning of an operation, an operator, and then variables that are comma separated.
|
||||||
|
|
||||||
|
An example of a statement is the "set variable" operation, `:>10,balance`.
|
||||||
|
|
||||||
|
The statement example above simply places the integer 10 into the variable `balance`. The language's syntax may be a bit esoteric but it isn't too hard to wrap your head around!
|
||||||
|
|
||||||
|
The Granite language does not need spaces between arguments in an operation and if you add these they will be interpreted as different to how you expect!
|
||||||
|
|
||||||
|
For example the following two programs may look similar:
|
||||||
|
|
||||||
|
* `:>10,x:^x`
|
||||||
|
* `:> 10,x:^x`
|
||||||
|
|
||||||
|
but the bottom one will fail with the error `Non-number variable x on increment.` due to it perceiving the value as the string " 10" and not the integer 10.
|
||||||
|
|
||||||
|
## Types
|
||||||
|
Granite has two types: integers and strings.
|
||||||
|
|
||||||
|
Hence, Granite features no native support for floating point numbers however this can be emulated using fixed point mathematics (we do not go into this in this guidebook and should be independently researched if wanted).
|
||||||
|
|
||||||
|
Integers are considered integers if they can be coerced in string form, e.g. the string "52" can be coerced into the integer 52 hence it is an integer but the string "5 2" cannot as it is not exactly the same as a number.
|
||||||
|
|
||||||
|
## Continue the guidebook
|
||||||
|
* [Next page: Manipulating values](manipulating-values.md)
|
54
docs/taking-input.md
Normal file
54
docs/taking-input.md
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
# Taking input from the user
|
||||||
|
Granite has a special operation that allows you to ask your user for a value to place into a variable! This is useful for asking your user things, like what is their name!
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:?(variable)`, take input, asks the user for input, if there is a value in (variable) then prompt them with this otherwise present them with a `? ` prompt
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Your program should look something like this at this point:
|
||||||
|
|
||||||
|
```
|
||||||
|
:>10,finishing_number
|
||||||
|
:>1,step
|
||||||
|
:>0,starting_number
|
||||||
|
:@count
|
||||||
|
:astarting_number,step,starting_number
|
||||||
|
:!starting_number
|
||||||
|
:-count,starting_number,finishing_number
|
||||||
|
```
|
||||||
|
|
||||||
|
We want to _ask_ the user to input numbers by giving them a prompt!
|
||||||
|
|
||||||
|
At the top of your program, initialise a variable called `message` and add anything you want! Just make sure it's obvious to the user that you are asking them for numbers then print out this variable immediately after!
|
||||||
|
|
||||||
|
Now, we want to _ask_ the user for their numbers!
|
||||||
|
|
||||||
|
Replace the variable definitions for `finishing_number`, `step` and `starting_number` with these three statements:
|
||||||
|
|
||||||
|
```
|
||||||
|
:?starting_number
|
||||||
|
:?finishing_number
|
||||||
|
:?step
|
||||||
|
```
|
||||||
|
|
||||||
|
Now execute your program! You should see something like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
Enter some numbers!
|
||||||
|
?
|
||||||
|
```
|
||||||
|
|
||||||
|
Now if you put in 0, then 10 and then 1 you will see the same output as you would have before!
|
||||||
|
|
||||||
|
## Extension
|
||||||
|
Can you make each prompt for the variables output a message for each one like this?:
|
||||||
|
|
||||||
|
```
|
||||||
|
Enter some numbers!
|
||||||
|
Starting number? 0
|
||||||
|
Finishing number? 10
|
||||||
|
Step?
|
||||||
|
```
|
||||||
|
|
||||||
|
## Continue the guidebook
|
||||||
|
* [Final page: Finishing touches!](finishing-touches.md)
|
63
docs/type-checking.md
Normal file
63
docs/type-checking.md
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
# Type checking
|
||||||
|
Granite contains two types: integers and strings, and due to how some operations work it may be worth type checking these explicitly within the code.
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:&(variable),(output)`, type check, if `(variable)` is an integer then set `(output)` to 1 otherwise set `(output)` to 0
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Look at this simple program:
|
||||||
|
|
||||||
|
```
|
||||||
|
:?x
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
```
|
||||||
|
|
||||||
|
This program simply asks the user for a number and adds 1 to it.
|
||||||
|
|
||||||
|
This program works fine _provided the user inputs a number_.
|
||||||
|
|
||||||
|
```
|
||||||
|
? 50
|
||||||
|
51
|
||||||
|
```
|
||||||
|
|
||||||
|
But things begin to fall apart if the user does not input an integer.
|
||||||
|
|
||||||
|
```
|
||||||
|
? I'm an evil string! >:)
|
||||||
|
Non-number variable x on increment.
|
||||||
|
```
|
||||||
|
|
||||||
|
Type checking can solve this problem by allowing the programmer to safely recover when an invalid type is detected.
|
||||||
|
|
||||||
|
Firstly, we want to make the question a label so make a label called `question` above `:?x`.
|
||||||
|
|
||||||
|
Also add a [variable drop](dropping-variables.md) after the `question` label but _before_ asking the user for `x`.
|
||||||
|
|
||||||
|
Now directly after `:?x` but _before_ `:^x` we want to add the type check operation so add `:&x,type` after `:?x`.
|
||||||
|
|
||||||
|
Now we will have an integer corresponding to whether `x` is an integer or not. So _now_ after `:&x,type` you can add a conditional jump that jumps to the `question` label if `type` is equal to `0` which means that the user inputted a string.
|
||||||
|
|
||||||
|
Now our program is immune to strings messing things up:
|
||||||
|
|
||||||
|
```
|
||||||
|
? I'm an evil string! >:)
|
||||||
|
? No strings? :(
|
||||||
|
? 10
|
||||||
|
11
|
||||||
|
```
|
||||||
|
|
||||||
|
## Extension
|
||||||
|
Can you prompt the user to input an integer after incorrectly putting in a string?
|
||||||
|
|
||||||
|
## After example
|
||||||
|
```
|
||||||
|
:@question
|
||||||
|
:$x
|
||||||
|
:?x
|
||||||
|
:&x,type
|
||||||
|
:=question,type,0
|
||||||
|
:^x
|
||||||
|
:!x
|
||||||
|
```
|
100
docs/value-cloning.md
Normal file
100
docs/value-cloning.md
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
# Value cloning
|
||||||
|
Sometimes in Granite, you may want to _clone_ variables. This is fairly easy with one operation!
|
||||||
|
|
||||||
|
## New operations
|
||||||
|
* `:%(source),(target)`, variable clone, sets `(target)` to the value in `(source)`
|
||||||
|
|
||||||
|
## Tutorial
|
||||||
|
Imagine you want to create a program to calculate a Fibonacci sequence up to a certain term.
|
||||||
|
|
||||||
|
The first two numbers of the sequence are 0 and 1 and each next term is the sum of the previous two meaning that number #3 is number #1 (0) plus number #2 (1)
|
||||||
|
|
||||||
|
We can begin the program by initialising and printing the first terms and the counter and asking the user for a term:
|
||||||
|
|
||||||
|
```
|
||||||
|
:0 Init variables and ask user for term
|
||||||
|
:?a
|
||||||
|
:>2,i
|
||||||
|
:>0,x
|
||||||
|
:>1,y
|
||||||
|
:>0,z
|
||||||
|
|
||||||
|
:0 print term 0 and term 1 and stop if user didnt want more
|
||||||
|
:!x
|
||||||
|
:=exit,a,0
|
||||||
|
:!y
|
||||||
|
:=exit,a,1
|
||||||
|
|
||||||
|
:0 increment a for loop purposes
|
||||||
|
:^a
|
||||||
|
```
|
||||||
|
|
||||||
|
Now for the loop, first we want to perform the addition and increment i:
|
||||||
|
|
||||||
|
```
|
||||||
|
:@loop
|
||||||
|
:ax,y,z
|
||||||
|
:!z
|
||||||
|
:^i
|
||||||
|
```
|
||||||
|
|
||||||
|
Now we want to move the new term into `y` and the `y` term into `x`.
|
||||||
|
|
||||||
|
```
|
||||||
|
:%y,x
|
||||||
|
:%z,y
|
||||||
|
```
|
||||||
|
|
||||||
|
We need to clone the `y` term into `x` _first_
|
||||||
|
|
||||||
|
Now add the loop operation and premature exit label.
|
||||||
|
|
||||||
|
```
|
||||||
|
:-loop,i,a
|
||||||
|
:@exit
|
||||||
|
:~
|
||||||
|
```
|
||||||
|
|
||||||
|
Now run the program, you'll get an output similar to this after entering a number:
|
||||||
|
|
||||||
|
```
|
||||||
|
? 12
|
||||||
|
0
|
||||||
|
1
|
||||||
|
1
|
||||||
|
2
|
||||||
|
3
|
||||||
|
5
|
||||||
|
8
|
||||||
|
13
|
||||||
|
21
|
||||||
|
34
|
||||||
|
55
|
||||||
|
89
|
||||||
|
144
|
||||||
|
```
|
||||||
|
|
||||||
|
Congratulations! Now you can clone variables!
|
||||||
|
|
||||||
|
## After example
|
||||||
|
```
|
||||||
|
:?a
|
||||||
|
:>2,i
|
||||||
|
:>0,x
|
||||||
|
:>1,y
|
||||||
|
:>0,z
|
||||||
|
:!x
|
||||||
|
:=exit,a,0
|
||||||
|
:!y
|
||||||
|
:=exit,a,1
|
||||||
|
:^a
|
||||||
|
:@loop
|
||||||
|
:ax,y,z
|
||||||
|
:!z
|
||||||
|
:^i
|
||||||
|
:%y,x
|
||||||
|
:%z,y
|
||||||
|
:-loop,i,a
|
||||||
|
:@exit
|
||||||
|
:~
|
||||||
|
```
|
18
mkdocs.yml
Normal file
18
mkdocs.yml
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
site_name: Granite Language Documentation
|
||||||
|
theme:
|
||||||
|
name: mkdocs
|
||||||
|
color_mode: dark
|
||||||
|
nav:
|
||||||
|
- Home: 'index.md'
|
||||||
|
- 'Guidebook':
|
||||||
|
- 'Syntax introduction': 'syntax-intro.md'
|
||||||
|
- 'Manipulating values': 'manipulating-values.md'
|
||||||
|
- 'Jumps and labels': 'jumps-labels.md'
|
||||||
|
- 'Taking input from the user': 'taking-input.md'
|
||||||
|
- 'Finishing touches!': 'finishing-touches.md'
|
||||||
|
- 'Further concepts':
|
||||||
|
- 'Type checking': 'type-checking.md'
|
||||||
|
- 'Subroutines': 'subroutines.md'
|
||||||
|
- 'Value cloning': 'value-cloning.md'
|
||||||
|
- 'Dropping variables': 'dropping-variables.md'
|
||||||
|
- 'Operation reference': 'reference.md'
|
Loading…
Reference in a new issue