Commit graph

7749 commits

Author SHA1 Message Date
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions (#6152) 2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib (#6147) 2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8 Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593 ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77 GetShaderCacheVersionHash: add comment explaining where the hash comes from 2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04 Include gl_shader_util in shader cache version hash calculation 2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache 2022-09-01 19:50:32 +05:30
emufan4568
10c7aa402d gl_shader_util: Downgrade GLSL to 430
* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312 Run clang format once more 2022-08-29 21:37:38 +03:00
GPUCode
48d5ec5c00 core: Update GL result enum
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
SachinVin
ddc802d2b4 android: add canary and nightly flavours + fix git version tags 2022-08-24 22:01:33 +05:30
GPUCode
13f38e0be5
citra_qt: Update error messages
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS 2022-08-23 16:48:19 +03:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case 2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose() 2022-08-22 18:11:26 -04:00
emufan4568
12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21 renderer_opengl: Apply styling suggestions 2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc video_core: Run clang format 2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug 2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864 rasterizer_cache: Make cache reset on resolution/filter change more explicit 2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline 2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448 cached_surface: Add missing include 2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e rasterizer_cache: Always create TextureDownloaderES
* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397 rasterizer_cache: Remove remaining OpenGL code 2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14 gl_rasterizer: Fix minor warnings and improve readability 2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874 renderer_opengl: Remove GLvec* types
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
e834f2b049 gl_resource_manager: Fix bug when allocating 3D textures 2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db renderer_opengl: Header cleanup
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b renderer_opengl: Remove amd hacks and legacy paths
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
  keep these hacks. In addition the upgrade to 4.3 guarantees the
  existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62 rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d rasterizer_cache: Header cleanup and copyright date update 2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4 rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1 rasterizer_cache: Move depth tuples to cpp file 2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41 rasterizer_cache: SurfaceParams interface cleanup 2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987 rasterizer_cache: Compute width and height only when used
Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42 rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088 rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
SachinVin
58d0705f0f
Merge pull request #6090 from JosJuice/android-cheats
android: Add cheat GUI
2022-08-14 18:14:40 +05:30
SachinVin
9ba1d68ba3
Merge pull request #6083 from pawelniegowski/amd-22-7-makecurrent-shader-bugfixes
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-08-14 18:14:26 +05:30