* kernel: Properly clean up process threads on exit.
* kernel: Track process-owned memory and free on destruction.
* apt: Implement DoApplicationJump via home menu when available.
* kernel: Move TLS allocation management to owning process.
* tests: add Sanity test for SplitFilename83
fix test
fix test
* disable `C4715:not all control paths return a value` for nihstro includes
nihstro: no warn
* Chore: Enable warnings as errors on msvc + fix warnings
fixes
some more warnings
clang-format
* more fixes
* Externals: Add target_compile_options `/W0` nihstro-headers and ...
Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.
* src\citra\config.cpp: ReadSetting: simplify type casting
* settings.cpp: Get*Name: remove superflous logs
* Use IPC:MakeHeader instead of hardcoded values for IPC command tables.
* Use u32 instead of unsigned int in MakeHeader function
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* Fix clang format
---------
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
Since the HIO request is basically treated like a syscall, we need to
stop emulation while waiting for the GDB client to reply with the
result. This ensures any memory queries etc. that GDB makes to fulfill
the HIO request are accessing memory as it was at the time of the
request, instead of afterwards.
* apt: Implement additional library applet state management.
* kernel: Clear process handle table on exit.
* apt: Implement system applet commands.
* apt: Pop MediaType from command buffers with correct size.
* apt: Improve accuracy of parameters and HLE applet lifecycle.
* apt: General cleanup.
* file_sys: Make system save data open error code more correct.
Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.
* apt: Fix launching New 3DS Internet Browser.
* frd: Correct fix to GetMyScreenName response.
* Services/APT: Implemented PrepareToStartApplication and StartApplication.
This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.
To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.
* Services/APT: Implement WakeupApplication.
With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.
* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.
* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.
---------
Co-authored-by: Subv <subv2112@gmail.com>
* Initial plugin loader support
* More plugin loader progress
* Organize code and more plugin features
* Fix clang-format
* Fix compilation and add android gui
* Fix clang-format
* Fix macos build
* Fix copy-paste bug and clang-format
* More merge fixes
* Make suggestions
* Move global variable to static member
* Fix typo
* Apply suggestions
* Proper initialization order
* Allocate plugin memory from SYSTEM instead of APPLICATION
* Do not mark free pages as RWX
* Fix plugins in old 3DS mode.
* Implement KernelSetState and notif 0x203
* Apply changes
* Remove unused variable
* Fix dynarmic commit
* Sublicense files with MIT License
* Remove non-ascii characters from license
* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
* Add setting for system time offset
Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting
* Add system time offset to kernel
Actually makes use of the time offset.
* Fix time offset calculatioon in core/movie.cpp
* Replace C++20 chrono::days with seconds
Hopefully fixes the build.
* Fix socket poll and handling in windows
* Fix clang
* Add guest timing adjust
* Use platform independent time fetch
* Use proper type in time_point
* Fix ambiguous function call
* Do suggestions
* Take cpu_clock_scale into account in tick adjust
* In older `httplib`, SSL connections were not handled correctly and
will have issues with proxy servers. Also, keep alive directives were
not available back then, which is probably necessary to implement
HTTP_C service correctly.
* Another reason being `httplib` now requires OpenSSL 1.1+ API while
LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
use their own SSL implementations when compiling Yuzu/Citra to
(hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
`scheme:host:port` string itself now.
This is completely rebuilt, in order to allow setting author, displaying movie metadata, and toggling read-only mode.
The UX is changed to more closely match other emulators' behaviour. Now you can only record/play from start/reset (In the future, we might want to introduce 'record from savestate')
Also fixed a critical bug where movie file can be corrupted when ending the recording while game is still running.
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
* service/apt: Add GetModule and GetAppletManager
These will be used to retrieve and set deliver args across system resets (which are currently implemented as complete restarts)
* applet_manager: Implement DeliverArg
`flags` was added to `ApplicationJumpParameters` as flags 0x2 is handled differently from 0x0.
* service/apt: Add ReceiveDeliverArg, implement GetStartupArgument
Some based on guesses.
* Address review comments
* kernel/thread: Change owner_process to std::weak_ptr
Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.
Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.
* hle/kernel: Lock certain objects while deserializing
When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.
* Fix silly typo
Somehow this didn't break?!
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>