Commit graph

9055 commits

Author SHA1 Message Date
xperia64
8a68c58070 Shield TV driver bug workaround
shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0 gl_shader_gen.cpp:fix implicit type conversion error for gles 2021-10-02 16:38:20 +05:30
SachinVin
9ad6bc29b5 common/logging: Create a new backed for android's logcat
logging
2021-10-02 16:38:18 +05:30
zhupengfei
84844e1b24 gl_shader_util: Specify default precision for uimage2D
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8 video_core: implement optimized D24S8->RGBA8 reinterpreters 2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c Use immutable storage when available 2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62 android: disable OpenGL debug message again 2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444 video_core: implement GLES depth/stencil downloads
video_core: disable depth/stencil texture download on OpenGL ES

Disable deptch stencil shader in texture_downloader_es for now

enable_depth_stencil

DepthStencil

remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb video_core: fix texture filters in GLES
anime4k: reset state.texture_units[0].texture_2d before filtering

clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767 android: Update .gitignore for CXX compile cache. 2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c android: renderer_opengl: Various fixes for GLES.
video_core: bump swap chain size for GLES to reduce bottleneck

SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1 android: log: TrimSourcePath: Cannot be constexpr. 2021-09-29 22:51:14 +05:30
bunnei
8a06463c97 android: video_core: Enable HW shadows and texture barrier on GLES. 2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0 video_core: gl_shader_manager: Only set shader samplers on fragment shader.
- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3 android: video_core: Require GLES 3.2 in shaders. 2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d android: video_core: gl_rasterizer_cache: Make cache access thread safe. 2021-09-29 22:51:12 +05:30
bunnei
4f737c329e android: audio_core: Remove noisy log. 2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553 core/CmakeLists.txt: correct mic.h order 2021-09-29 22:50:55 +05:30
bunnei
a941547c1c android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
bunnei
853acce6c5 android: renderer_opengl: Optimize GetTexImageOES and fix bugs. 2021-07-24 23:37:01 +05:30
bunnei
855d19a468 android: gl_rasterizer_cache: Skip costly shutdown procedure. 2021-07-24 23:37:00 +05:30
SachinVin
4439423313 (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status 2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain 2021-07-24 23:36:56 +05:30
weihuoya
cddd447506 use separate texture buffer for light and fog
gl_state.cpp: Fix typo in texture buffer LUT

gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Pengfei Zhu
afed4953bc
Merge pull request #5807 from zhaobot/tx-update-20210701011712
Update translations (2021-07-01)
2021-07-06 18:11:05 +08:00
The Citra Community
b8f6e409f6 Update translations (2021-07-01) 2021-07-01 01:17:54 +00:00
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon (#5782)
* Corrected the path to the headbar icon

Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.

* Corrected the path to the headbar icon

Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
liushuyu
324e88d6e0
Linux: Flatpak-related changes (#5772)
* cmake: allow supplying local compatibility list

* dist/desktop: add prefer non-default GPU hint ...

* On compatible systems, this will make the system to use more powerful
  GPU instead of the default one (usually the integrated one)
2021-06-21 17:38:52 +08:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache

* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"

This reverts commit 2e0ce86c9e.

* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
zhaobot
82aedb9900
Update translations (2021-03-01) (#5730)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2021-05-16 10:43:05 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient (#5331)
* NWM_UDS: Stub disconnect_reason and EjectClient

* addressed review comments

* fix additional semicolon

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
SachinVin
e7671d93b2
Merge pull request #5784 from vitor-k/m1-jit
Update dynarmic
2021-05-13 13:37:54 +05:30
Vitor Kiguchi
18ad3bafb6 Update dynarmic
this should allow the cpu jit to run on builds compiled for the M1
2021-05-12 17:30:19 -03:00
Max Fedotov
a2f34ea82b
gcc 11 compatibility fix (suggestion) (#5778)
Fixes missing include and runtime variable in offsetof

* gcc 11 compatibility fix

* Revert "gcc 11 compatibility fix"

This reverts commit bf5711d944bbdf7b5663ba4fec1b9066f16e2bb2.

* gcc 11 compatibility fix (with pointer math)

* Don't require pointers for framebuffer field math

* Code style fix (clang-format)
2021-05-10 22:10:29 -05:00
merry
6e16081b6a
Merge pull request #5779 from vitor-k/sdl-audio-fix
sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
2021-05-04 10:54:47 +01:00
Vitor Kiguchi
350c9c8d7d sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
Ameer J
edbd6dfe8a
Merge pull request #5777 from vitor-k/update-catch-dynarmic
Re-update catch and dynarmic
2021-04-29 11:01:32 -04:00
Vitor Kiguchi
63589f4a1b Re-update catch and dynarmic 2021-04-29 01:34:07 -03:00
bunnei
86b775bd8f
Merge pull request #5735 from ameerj/gc-input
input_common: Implement official GameCube adapter support
2021-04-28 21:15:55 -07:00
lat9nq
6a124bc317 input_common: Fix libusb include on Arch 2021-04-24 17:26:09 -04:00
Morph
48fad3a903 libusb: Add /utf-8 compile option for MSVC. 2021-04-24 02:22:13 -04:00
ameerj
a80e566464 gcadapter: Implement auto map feature
Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
Jan Beich
161e6a541b cmake: unbreak system libusb support
Reference libusb doesn't support DragonFly and FreeBSD because those
ship a different libusb implementation (supports 0.1, 1.0, 2.0 API).
2021-04-24 02:02:45 -04:00
ameerj
32f8a565f3 configure_input: Add frontend text for GC adapter
Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
700fa6b96a gc_adapter: Port code cleanup and feature updates from yuzu
Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 -04:00
ameerj
05e28a53e8 input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 -04:00
Lioncash
c5094ed614 externals: Track upstream libusb
We can place the external in an inner folder and manage the custom files
necessary to integrate it with CMake directly. This allows us to
directly change how we use it with our build system, as opposed to
needing to change a fork.
2021-04-24 02:02:45 -04:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948: Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00