* Change "Toggle Speed Limit" to toggle between 100% and a custom value
This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".
* Complete reimplementation of the function
* Fix something that didn't get saved correctly
* Fix missing indentation
* Rewrite to keep only a single QSpinBox
* Second rewrite
* set Unthrottled to 0 in the Qspinbox
* Hotkey for Unthrottle
* minor improvements to the design
* Apply suggestions from code review
Co-authored-by: Ben <bene_thomas@web.de>
* Default slider values
* clang-format fixes
* Prevent the speed slider from changing size
...when an element in its row has variable width.
* Change "Game Speed" to "Emulation Speed"
* Apply suggestions from code review
`game_speed` to` emulation_speed`
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
* Fix for QSliders
* Revert "Prevent the speed slider from changing size"
This reverts commit ddaca2004484f1e024f49d2e6dc99ef5e261f64d.
* clang-format
...doesn't seem to stick to a choice
* Fix 2 for QSliders
Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
* Add and implement option to hide mouse on iniactivity
+ clang format
* Set mouse hide timeout as a constant
* Address review comments, decrease mouse inactivity timeout to 2500ms
* Hide mouse: fix menubar bugs
squashable
* Hide mouse: ensure status bar has the default pointer
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.
This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
The hotkey widget has a separate class defined for it, and qt cannot automatically retranslate it when retranslateUi is called. This commit explicitly calls the function to retranslate the hotkey dialog.