Commit graph

979 commits

Author SHA1 Message Date
zhupengfei
bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements 2018-10-01 08:42:22 +08:00
Weiyi Wang
4a30a502a0
Merge pull request #4211 from wwylele/web-cleanup
web_service: stop using std::future + callback style async
2018-09-29 23:02:27 -04:00
Weiyi Wang
fbc36ff63c
Merge pull request #4257 from jroweboy/sdl-globals
Input: Remove global variables from SDL Input
2018-09-29 23:00:12 -04:00
Weiyi Wang
892ca2a94a
Merge pull request #4209 from zhaowenlan1779/play-coin
service/ptm, citra_qt: Add Play Coins setting
2018-09-27 10:09:02 -04:00
Weiyi Wang
a96f0f5167
Merge pull request #4241 from citra-valentin/port-yuzu-1367
Port yuzu/#1367 from yuzu: "game_list: Handle plurals within setFilterResult() better"
2018-09-25 23:09:40 -04:00
Weiyi Wang
f05740a5fd
Merge pull request #4224 from FearlessTobi/port-1310
Port #734 and #1310 from yuzu: Changes to Thread-related enums
2018-09-25 23:07:43 -04:00
Pengfei Zhu
d6a9b01624
Merge pull request #4183 from zhaowenlan1779/multiplayer-ui
citra_qt/multiplayer: three minor fixes
2018-09-24 13:20:32 +08:00
James Rowe
3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
Lioncash
b3221c3180 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Lioncash
03908116ae game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-21 17:45:14 -05:00
fearlessTobi
3ee9f669c1 Address review comments 2018-09-21 16:39:10 +02:00
zhupengfei
31dc9003c5
citra_qt/configuration: Add Play Coins setting 2018-09-20 22:42:39 +08:00
James Rowe
687e3e74ca
Merge pull request #3959 from zhaowenlan1779/semi-reset
service/apt: Implement soft reset & CloseApplication
2018-09-19 21:02:59 -06:00
Pengfei Zhu
dc863724ac
Merge pull request #4231 from CaptV0rt3x/port-1336
Port #1336 from yuzu
2018-09-17 22:37:40 +08:00
CaptV0rt3x
48fafaba3e Antialias game list compatibility pixmaps 2018-09-17 19:00:28 +05:30
Lioncash
ca3d9d659e kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-15 17:16:20 +02:00
Lioncash
5dfa7b74b5 thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-09-15 17:02:44 +02:00
Lioncash
d864d9bf03 game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-15 15:54:20 +02:00
Lioncash
52f12e303a game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-15 15:53:36 +02:00
zhupengfei
9bd8edb3b6
citra_qt: add Camera tab to "System" category 2018-09-15 14:19:45 +08:00
Weiyi Wang
6767f4562b
Merge pull request #4187 from spycrab/qt_config_sidebar
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-09-14 16:45:45 -04:00
Weiyi Wang
77c1f647cb web_service: stop using std::future + callback style async 2018-09-13 16:14:34 -04:00
Weiyi Wang
0a4d338ffa
Merge pull request #4138 from FearlessTobi/change-web-links
web_service: Unify links for web service endpoints
2018-09-12 16:31:59 -04:00
fearlessTobi
b82bf1ccdb Change variable name to web_api_url 2018-09-12 19:07:06 +02:00
Valentin Vanelslande
093987eaa7
Fix #4203 2018-09-11 22:45:12 -05:00
spycrab
d63a63cff0 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-09-11 16:02:39 +02:00
Ben
17978cf758
Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
2018-09-08 19:01:30 +02:00
zhupengfei
ad6b140cb0
service/apt: Implement soft reset & CloseApplication 2018-09-08 11:05:23 +08:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Merry
eca98eeb3e
Merge pull request #4143 from zhaowenlan1779/shared-font-text-fix
core, citra_qt: unify status of system archives and shared fonts
2018-09-06 20:51:32 +01:00
fearlessTobi
cf8b1726df Address review comments 2018-09-06 00:00:21 +02:00
Lioncash
3284bef360 string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-09-06 00:00:21 +02:00
zhupengfei
cdd3bd72e5
citra_qt/multiplayer: three minor fixes
* Fix the issue that icons for owned games do not appear

* Fix the issue where you would double click on a room and connect to another

* Fix the issue that room name and nickname does not have size limitation
2018-09-05 22:46:33 +08:00
fearlessTobi
0d6b1d161b web_service: Unify links for web service endpoints 2018-09-05 03:07:03 +02:00
fearlessTobi
2f6f232965 Backport some review fixes of Lioncash 2018-09-01 15:41:46 +02:00
zhupengfei
f28bc28d6b
core, citra_qt: unify status of system archives and shared fonts
Shared fonts is no different from any other system archives, and there is not really any point to make a separate status for it. This also fixes the incorrect error message that was introduced when I made the UI text improvements.
2018-08-27 22:40:35 +08:00
James Rowe
05118a2326
Merge pull request #4130 from FearlessTobi/port-942
Port #942 from yuzu: "qt: Minor cleanup-related changes"
2018-08-26 12:22:34 -06:00
James Rowe
a6723ec2eb
Merge pull request #4126 from FearlessTobi/port-892
Port #892 from yuzu: "Make global EmuWindow instance part of the base renderer class"
2018-08-26 12:00:55 -06:00
James Rowe
50270fd791
Merge pull request #4059 from zhaowenlan1779/udp-input-ui
citra_qt: add motion/touch config
2018-08-26 11:56:50 -06:00
Ben
b20607dfc6 Add system time configuration (#4043)
* Add setting to switch between a fixed start time and the system time

Add clock settings to SDL

Make clock configureable in qt

Add a SharedPage handler class

Init shared_page_handler for tests
2018-08-26 11:47:45 -06:00
James Rowe
13262c187c
Merge pull request #3922 from zhaowenlan1779/qt-movie
movie: Add Qt Movie feature
2018-08-26 11:07:15 -06:00
Merry
9b9227089b
Merge pull request #4121 from FearlessTobi/port-894
Port #894 from yuzu: "kernel: Move object class to its own source files"
2018-08-26 00:02:33 +01:00
fearlessTobi
f61c9c3eb7 video_core: Make global EmuWindow instance part of the base renderer …
…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
Merry
b49d042200
Merge pull request #4101 from Hedges/GDBClean
GDB Modernization
2018-08-25 13:58:38 +01:00
fearlessTobi
4bf76833b8 Clean up aboutdialog.h 2018-08-25 14:45:50 +02:00
Lioncash
cb1825a769 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-25 13:43:11 +02:00
Merry
0a5621fafc
Merge pull request #3970 from FearlessTobi/more-popup-madness
citra_qt: Add more verbose popups for video_core errors
2018-08-24 19:21:35 +01:00
Merry
ed79288e41
Merge pull request #4124 from FearlessTobi/port-907
Port #907 from yuzu: "yuzu: Use Qt 5 signal/slots where applicable"
2018-08-24 19:00:10 +01:00
Merry
702ca755b3
Merge pull request #4131 from FearlessTobi/port-943
Port #943 from yuzu: "game_list: Join declarations and assignments in onTextChanged()"
2018-08-24 18:54:31 +01:00
zhaowenlan1779
642f0bd62b Port "kernel/event: Make data members private" from yuzu (#4077)
* kernel/event: Make data members private

Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.

* fix compile error
2018-08-24 19:43:28 +02:00