Commit graph

228 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel
7a79fa7a90 OpenGL: Avoid error on unsupported lighting LUT 2016-08-30 19:30:26 +02:00
Yuri Kunde Schlesner
ecf6ecf325 OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv
f9be06b15f PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
Jannik Vogel
a12571c709 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel
c900c092e3 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 2016-06-07 00:06:28 +02:00
mailwl
07cc781163 gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00
Jannik Vogel
6a28f46844 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2 Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6 Pica: Name lighting.config0 and .config1 registers 2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
bunnei
e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 2016-05-14 10:16:11 +02:00
Jannik Vogel
5864cb7e00 OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
Jannik Vogel
5a7306d6df OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
bunnei
86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
f74652d2fe Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
bunnei
15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
tfarley
562f36a144 HWRasterizer: reorder declarations to match defs 2016-04-22 10:52:02 -04:00
tfarley
3268cab26b HWRasterizer: sync specular uniform for new shaders 2016-04-22 10:48:00 -04:00
bunnei
bab30bcd6e Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley
22f3a7e94c HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
Jannik Vogel
0ad050f85d OpenGL: Implement color combiner Operation::Dot3_RGB 2016-04-10 15:31:24 +02:00
Jannik Vogel
35a92b4097 OpenGL: Respect buffer-write allow registers 2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984 OpenGL: Split buffer-write mask sync into seperate functions 2016-04-08 22:42:44 +02:00
Jannik Vogel
d47605b2ed OpenGL: Keep stencil-test and framebuffer.depth_format in sync 2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0 OpenGL: Fix a double framebuffer completeness checks. 2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f OpenGL: Check for framebuffer completeness 2016-04-03 17:06:05 +02:00
Jannik Vogel
c26b141407 Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons 2016-04-01 02:14:43 +02:00
Yuri Kunde Schlesner
0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00