citra/src/video_core/renderer_opengl
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
..
gl_rasterizer.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_rasterizer.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_rasterizer_cache.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_rasterizer_cache.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_resource_manager.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_gen.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_gen.h Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
gl_shader_util.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_util.h OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
gl_state.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_state.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
pica_to_gl.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
renderer_opengl.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
renderer_opengl.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00