change to a UObject
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3 changed files with 37 additions and 18 deletions
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@ -4,27 +4,41 @@
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#include "discord-rpc.h"
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#include "discord-rpc.h"
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DEFINE_LOG_CATEGORY(DiscordLogCategory)
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DEFINE_LOG_CATEGORY(Discord)
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/*static*/ void UDiscordRpcBlueprint::Initialize(const FString& applicationId, bool autoRegister)
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static UDiscordRpc* self = nullptr;
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static void ReadyHandler() {
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UE_LOG(Discord, Log, TEXT("Discord connected"));
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if (self) {
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self->IsConnected = true;
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}
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}
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static void DisconnectHandler(int errorCode, const char* message) {
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UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, message);
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if (self) {
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self->IsConnected = false;
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}
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};
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void UDiscordRpc::Initialize(const FString& applicationId, bool autoRegister)
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{
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{
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self = this;
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IsConnected = false;
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DiscordEventHandlers handlers{};
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DiscordEventHandlers handlers{};
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handlers.ready = []() {
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handlers.ready = ReadyHandler;
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UE_LOG(DiscordLogCategory, Log, TEXT("Discord connected"));
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handlers.disconnected = DisconnectHandler;
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};
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handlers.disconnected = [](int errorCode, const char* message) {
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UE_LOG(DiscordLogCategory, Log, TEXT("Discord disconnected (%d): %s"), errorCode, message);
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};
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auto appId = StringCast<ANSICHAR>(*applicationId);
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auto appId = StringCast<ANSICHAR>(*applicationId);
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Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister);
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Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister);
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}
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}
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/*static*/ void UDiscordRpcBlueprint::Shutdown()
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void UDiscordRpc::Shutdown()
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{
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{
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Discord_Shutdown();
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Discord_Shutdown();
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self = nullptr;
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}
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}
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/*static*/ void UDiscordRpcBlueprint::RunCallbacks()
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void UDiscordRpc::RunCallbacks()
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{
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{
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Discord_RunCallbacks();
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Discord_RunCallbacks();
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}
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}
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@ -6,22 +6,27 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "DiscordRpcBlueprint.generated.h"
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#include "DiscordRpcBlueprint.generated.h"
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DECLARE_LOG_CATEGORY_EXTERN(DiscordLogCategory, Log, All);
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DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
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/**
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/**
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*
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*
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*/
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*/
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UCLASS()
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UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord")
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class DISCORDRPC_API UDiscordRpcBlueprint : public UBlueprintFunctionLibrary
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class DISCORDRPC_API UDiscordRpc : public UObject
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord Initialize connection", Keywords = "Discord rpc"), Category = "Discord")
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord initialize connection", Keywords = "Discord rpc"), Category = "Discord")
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static void Initialize(const FString& applicationId, bool autoRegister);
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void Initialize(const FString& applicationId, bool autoRegister);
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord shut down connection", Keywords = "Discord rpc"), Category = "Discord")
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord shut down connection", Keywords = "Discord rpc"), Category = "Discord")
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static void Shutdown();
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void Shutdown();
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord check for callbacks", Keywords = "Discord rpc"), Category = "Discord")
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord check for callbacks", Keywords = "Discord rpc"), Category = "Discord")
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static void RunCallbacks();
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void RunCallbacks();
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UPROPERTY(BlueprintReadOnly, meta = (DisplayName = "Discord connected", Keywords = "Discord rpc"), Category = "Discord")
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bool IsConnected;
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};
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};
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