change to a UObject

This commit is contained in:
Chris Marsh 2017-08-10 11:50:52 -07:00
parent 63b467f81d
commit bd995f047d
3 changed files with 37 additions and 18 deletions

View file

@ -4,27 +4,41 @@
#include "discord-rpc.h"
DEFINE_LOG_CATEGORY(DiscordLogCategory)
DEFINE_LOG_CATEGORY(Discord)
/*static*/ void UDiscordRpcBlueprint::Initialize(const FString& applicationId, bool autoRegister)
static UDiscordRpc* self = nullptr;
static void ReadyHandler() {
UE_LOG(Discord, Log, TEXT("Discord connected"));
if (self) {
self->IsConnected = true;
}
}
static void DisconnectHandler(int errorCode, const char* message) {
UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, message);
if (self) {
self->IsConnected = false;
}
};
void UDiscordRpc::Initialize(const FString& applicationId, bool autoRegister)
{
self = this;
IsConnected = false;
DiscordEventHandlers handlers{};
handlers.ready = []() {
UE_LOG(DiscordLogCategory, Log, TEXT("Discord connected"));
};
handlers.disconnected = [](int errorCode, const char* message) {
UE_LOG(DiscordLogCategory, Log, TEXT("Discord disconnected (%d): %s"), errorCode, message);
};
handlers.ready = ReadyHandler;
handlers.disconnected = DisconnectHandler;
auto appId = StringCast<ANSICHAR>(*applicationId);
Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister);
}
/*static*/ void UDiscordRpcBlueprint::Shutdown()
void UDiscordRpc::Shutdown()
{
Discord_Shutdown();
self = nullptr;
}
/*static*/ void UDiscordRpcBlueprint::RunCallbacks()
void UDiscordRpc::RunCallbacks()
{
Discord_RunCallbacks();
}

View file

@ -6,22 +6,27 @@
#include "CoreMinimal.h"
#include "DiscordRpcBlueprint.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(DiscordLogCategory, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
/**
*
*/
UCLASS()
class DISCORDRPC_API UDiscordRpcBlueprint : public UBlueprintFunctionLibrary
UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord")
class DISCORDRPC_API UDiscordRpc : public UObject
{
GENERATED_BODY()
GENERATED_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord Initialize connection", Keywords = "Discord rpc"), Category = "Discord")
static void Initialize(const FString& applicationId, bool autoRegister);
public:
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord initialize connection", Keywords = "Discord rpc"), Category = "Discord")
void Initialize(const FString& applicationId, bool autoRegister);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord shut down connection", Keywords = "Discord rpc"), Category = "Discord")
static void Shutdown();
void Shutdown();
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord check for callbacks", Keywords = "Discord rpc"), Category = "Discord")
static void RunCallbacks();
void RunCallbacks();
UPROPERTY(BlueprintReadOnly, meta = (DisplayName = "Discord connected", Keywords = "Discord rpc"), Category = "Discord")
bool IsConnected;
};