Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
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- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
sll552
4055565147
Update C# wrapper with visual C# compatible version ( #126 )
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- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh
0d24fabdf4
Fix param type
2017-12-01 14:41:20 -08:00
Chris Marsh
c053b72f58
Update Unity example (also, remove dll, need to do that a better way)
2017-12-01 14:41:20 -08:00
Chris Marsh
3bdb88d918
Unity ajt fix
2017-11-02 11:59:45 -07:00
Chris Marsh
a089aab53e
Update unity.
2017-10-17 13:34:03 -07:00
SK83RJOSH
b1d6a7c0fc
Normalize white-space
2017-10-17 09:37:56 -07:00
SK83RJOSH
e4b3ef63b7
Added request to join functionality
2017-10-17 09:37:56 -07:00
Josh Wood
25b6f1dcde
Miscellaneous Unity Fixes ( #3 )
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* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl
* Remove unused imports
2017-09-28 08:15:15 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
f6853fac1b
Unity example working better.
2017-08-02 17:52:20 -07:00
Chris Marsh
7fe7e2ab53
Initial pass at a unity example... no callbacks yet.
2017-08-02 11:31:35 -07:00