61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
#pragma once
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#include <stdint.h>
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struct DiscordRichPresence {
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const char* state;
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const char* details;
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey;
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const char* largeImageText;
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const char* smallImageKey;
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const char* smallImageText;
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const char* partyId;
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int partySize;
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int partyMax;
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const char* matchSecret;
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const char* joinSecret;
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const char* spectateSecret;
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bool instance;
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};
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struct DiscordEventHandlers {
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// required.
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void (*ready)();
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void (*disconnected)();
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// optional for rich presence
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void (*wantsPresence)();
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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};
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void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
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void Discord_Shutdown();
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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/* later
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struct DiscordChannelEventHandlers {
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void (*messageCreate)(const DiscordMessage* message);
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void (*messageUpdate)(const DiscordMessage* message);
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void (*messageDelete)(const DiscordMessage* message);
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void (*voiceStateCreate)(const DiscordVoiceState* state);
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void (*voiceStateDelete)(const DiscordVoiceState* state);
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void (*speakingStart)(const DiscordSpeakingState* state);
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void (*speakingStop)(const DiscordSpeakingState* state);
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};
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// Call this to subscribe to events in a specific voice or text channel
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void Discord_Subscribe(const char* channelId, const DiscordChannelEventHandlers* handlers);
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// TBD RPC Requests
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void Discord_Authenticate();
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void Discord_Authorize();
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void Discord_GetGuilds();
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void Discord_GetChannels();
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void Discord_GetChannel();
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void Discord_SelectVoiceChannel();
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void Discord_SelectTextChannel();
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void Discord_SendMessage();
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*/
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