fuzz_with_unicorn: Move instruction generator vector into GenRandomInst
Keeps scope localized and prevents potential static initialization issues.
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4491746eae
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f96e83c486
1 changed files with 16 additions and 16 deletions
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@ -31,7 +31,8 @@ static Vector RandomVector() {
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return {RandInt<u64>(0, ~u64(0)), RandInt<u64>(0, ~u64(0))};
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return {RandInt<u64>(0, ~u64(0)), RandInt<u64>(0, ~u64(0))};
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}
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}
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static std::vector<InstructionGenerator> instruction_generators = []{
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static u32 GenRandomInst(u64 pc, bool is_last_inst) {
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static const std::vector<InstructionGenerator> instruction_generators = []{
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const std::vector<std::tuple<const char*, const char*>> list {
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const std::vector<std::tuple<const char*, const char*>> list {
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#define INST(fn, name, bitstring) {#fn, bitstring},
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#define INST(fn, name, bitstring) {#fn, bitstring},
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#include "frontend/A64/decoder/a64.inc"
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#include "frontend/A64/decoder/a64.inc"
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@ -53,9 +54,8 @@ static std::vector<InstructionGenerator> instruction_generators = []{
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InstructionGenerator::AddInvalidInstruction("00011110111iiiiiiii10000000ddddd");
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InstructionGenerator::AddInvalidInstruction("00011110111iiiiiiii10000000ddddd");
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return result;
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return result;
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}();
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}();
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static u32 GenRandomInst(u64 pc, bool is_last_inst) {
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const A64::LocationDescriptor location{pc, {}};
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const A64::LocationDescriptor location{pc, {}};
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restart:
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restart:
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