MerryMage
fa8925c4df
IR: Implement FPVectorMulX
2020-04-22 20:57:37 +01:00
MerryMage
f0920c0ded
Fix VShift terminology
...
An arithmetic shift is by definition a signed shift, and a logical shift is by definition an unsigned shift.
- Rename VectorLogicalVShiftS* -> VectorArithmeticVShift*
- Rename VectorLogicalVShiftU* -> VectorLogicalVShift*
2020-04-22 20:55:50 +01:00
Lioncash
d426dfe942
ir: Add opcodes for unsigned saturating left shifts
2020-04-22 20:55:06 +01:00
MerryMage
02150bc0b7
IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed
2020-04-22 20:55:06 +01:00
MerryMage
90193b0e3d
IR: Add fbits argument to FixedToFP-related opcodes
2020-04-22 20:55:06 +01:00
Lioncash
b14eaaec46
ir: Add opcodes for left signed saturated shifts
2020-04-22 20:55:06 +01:00
MerryMage
3e447614c6
IR: Add VectorSignedSaturatedDoublingMultiplyLong
2020-04-22 20:55:06 +01:00
MerryMage
06b31448aa
emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
...
* Return both the upper and lower parts of the multiply if required
* SSE2 does not support the pmuldq instruction, do sign correction to an unsigned result instead
* Improve port utilisation where possible (punpck instructions were a bottleneck)
2020-04-22 20:55:06 +01:00
MerryMage
08c0e017a5
IR: Implement Vector{Signed,Unsigned}Multiply{16,32}
2020-04-22 20:55:06 +01:00
Lioncash
e739624296
ir: Add opcodes for vector CLZ operations
...
We can optimize these cases further for with the use of a fair bit of
shuffling via pshufb and the use of masks, but given the uncommon use of
this instruction, I wouldn't consider it to be beneficial in terms of
amount of code to be worth it over a simple manageable naive solution
like this.
If we ever do hit a case where vectorized CLZ happens to be a
bottleneck, then we can revisit this. At least with AVX-512CD, this can
be done with a single instruction for the 32-bit word case.
2020-04-22 20:55:05 +01:00
Lioncash
d4a76aaa04
ir: Add opcodes form unsigned saturated accumulations of signed values
2020-04-22 20:55:05 +01:00
Lioncash
6f911a26da
ir: Add opcodes for signed saturated accumulations of unsigned values
2020-04-22 20:55:05 +01:00
Lioncash
b6e74fd17d
ir: Add opcodes for performing unsigned reciprocal square root estimates
2020-04-22 20:55:05 +01:00
Lioncash
af83360f89
ir: Add opcodes for unsigned reciprocal estimate
2020-04-22 20:55:05 +01:00
Lioncash
fca7eddb9e
A64: Add opcodes for signed saturating negations
2020-04-22 20:53:46 +01:00
Lioncash
7ebfd0f31c
ir: Add opcodes for scalar signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
a0231e5546
ir: Add opcodes for signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
0507e47420
ir: Add opcodes for signed saturated absolute values
2020-04-22 20:53:46 +01:00
MerryMage
3415828fb4
IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
2020-04-22 20:53:46 +01:00
Lioncash
053175f69b
ir_emitter: Rename fpscr_controlled parameters to fpcr_controlled
...
Part of addressing #333
2020-04-22 20:53:46 +01:00
MerryMage
89d08c7d61
IR: Add VectorTable and VectorTableLookup IR instructions
2020-04-22 20:53:45 +01:00
Lioncash
0efa2ce3b0
ir: Add opcodes for performing rounding left shifts
2020-04-22 20:53:45 +01:00
Lioncash
acbaf04fef
ir: Add opcodes for unsigned saturating add and subtract
2020-04-22 20:46:23 +01:00
MerryMage
17f73974f2
IR: Implement FPMulX IR instruction
2020-04-22 20:46:23 +01:00
MerryMage
f976c47008
IR: Initial implementation of FPVectorRoundInt
2020-04-22 20:46:23 +01:00
MerryMage
10e196480f
IR: Generalise SignedSaturated{Add,Sub} to support more bitwidths
2020-04-22 20:46:23 +01:00
Lioncash
463b9a3d02
ir: Add opcodes for vector paired maximum and minimums
...
For the time being, we can just do a naive implementation which avoids
falling back to the interpreter a bit. Horizontal operations aren't
necessarily x86 SIMD's forte anyways.
2020-04-22 20:46:23 +01:00
Lioncash
2501bfbfae
ir: Add opcodes for performing scalar integral min/max
2020-04-22 20:46:23 +01:00
Lioncash
7fdd8b0197
A64: Implement PMULL{2}
2020-04-22 20:46:23 +01:00
Lioncash
affa312d1d
ir: Add opcode for performing polynomial multiplication
2020-04-22 20:46:22 +01:00
MerryMage
507bcd8b8b
IR: Implement FPVectorTo{Signed,Unsigned}Fixed
2020-04-22 20:46:22 +01:00
MerryMage
7b03da86c2
IR: Implement FPVector{Max,Min}
2020-04-22 20:46:22 +01:00
MerryMage
901bd9b4e2
IR: Implement FPRecipStepFused, FPVectorRecipStepFused
2020-04-22 20:46:22 +01:00
MerryMage
939f5f5c7a
IR: Implement FPVectorRecipEstimate
2020-04-22 20:46:22 +01:00
MerryMage
c1dcfe29f7
IR: Implement FPRecipEstimate
2020-04-22 20:46:22 +01:00
MerryMage
04f325a05e
IR: Implement FPVectorNeg
2020-04-22 20:46:22 +01:00
MerryMage
771a4fc20b
IR: Implement FPVectorMulAdd
2020-04-22 20:46:22 +01:00
MerryMage
b455b566e7
A64: Implement UQXTN (vector)
2020-04-22 20:46:22 +01:00
MerryMage
3874cb37e3
A64: Implement SQXTN (vector)
2020-04-22 20:46:22 +01:00
MerryMage
f020dbe4ed
A64: Implement SQXTUN
2020-04-22 20:46:22 +01:00
MerryMage
b2e4c16ef8
A64: Implement FRSQRTS (vector), single/double variant
2020-04-22 20:46:22 +01:00
MerryMage
45dc5f74f3
A64: Implement FRSQRTE (vector), single/double variant
2020-04-22 20:46:22 +01:00
MerryMage
506e544bfe
IR: Implement FPRSqrtStepFused
2020-04-22 20:46:22 +01:00
MerryMage
bde58b04d4
IR: Implement FPRSqrtEstimate
2020-04-22 20:46:21 +01:00
MerryMage
e18fca17dc
A64: Implement FABD in terms of existing IR instructions
...
Fixes NaN issue. Closes #306 .
2020-04-22 20:46:21 +01:00
MerryMage
b228694012
IR: Implement FPRoundInt
2020-04-22 20:46:20 +01:00
MerryMage
33fa65de23
A64: Implement FADDP (vector)
2020-04-22 20:46:19 +01:00
MerryMage
9dba273a8c
A64: Implement SADDLP
2020-04-22 20:46:19 +01:00
MerryMage
70ff2d73b5
A64: Implement UADDLP
2020-04-22 20:46:19 +01:00
MerryMage
caaf36dfd6
IR: Initial implementation of FP{Double,Single}ToFixed{S,U}{32,64}
...
This implementation just falls-back to the software floating point implementation.
2020-04-22 20:46:19 +01:00