* Enable 'Accurate Multiplication' by default.
* Move 'Disk Shader Cache' to the 'Advanced' tab
* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.
* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.
* Add a tooltip for 'Disk Shader Cache'.
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
Some of the classes in this file already do this, so we can apply this
to the other ones to be consistent.
Allows these classes to play nicely and not churn copies when used with
standard containers or any other API that makes use of
std::move_if_noexcept.
* Avoid deadlock when stopping video dumping
* Use static_cast, make quit atomic
* One more atomic load
* Use suggested lock instead of atomic
* Fix locking
* gl_rasterizer_cache: Mark file-scope functions as static where applicable
Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.
* gl_rasterizer_cache: Remove unused local std::string variable
Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.
Thus, we can remove it to reduce a minor amount of unnecessary code
generation
* gl_rasterizer_cache: Mark hash implementation as noexcept
This shouldn't throw.
* gl_rasterizer_cache: Remove unused variable in ClearAll()
* gl_rasterizer_cache: Make use of const on references explicit
While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.
* gl_rasterizer_cache: Resolve truncation warnings
The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.
* gl_rasterizer_cache: Resolve variable shadowing warnings
Prevents a -Wshadow warning from occurring.
Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.
While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.
This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.