Commit graph

7419 commits

Author SHA1 Message Date
BreadFish64
662c348b6c fix 2020-06-27 13:23:34 -05:00
BreadFish64
ea2584c54d generic texture allocator 2020-06-27 13:13:37 -05:00
BreadFish64
cae4b7aaf7 Clean up 2020-06-26 15:41:10 -05:00
LC
e79de3107e
gl_resource_manager: Make use of noexcept on move constructors and move assignment operators (#5340)
Some of the classes in this file already do this, so we can apply this
to the other ones to be consistent.

Allows these classes to play nicely and not churn copies when used with
standard containers or any other API that makes use of
std::move_if_noexcept.
2020-06-23 11:00:25 -05:00
Marshall Mohror
372c653ec3
Fix clang-format 2020-06-20 14:03:04 -05:00
SutandoTsukai181
485d64ae73
citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Change "Toggle Speed Limit" to toggle between 100% and a custom value

This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".

* Complete reimplementation of the function

* Fix something that didn't get saved correctly

* Fix missing indentation

* Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle

* minor improvements to the design

* Apply suggestions from code review

Co-authored-by: Ben <bene_thomas@web.de>

* Default slider values

* clang-format fixes

* Prevent the speed slider from changing size

...when an element in its row has variable width.

* Change "Game Speed" to "Emulation Speed"

* Apply suggestions from code review

`game_speed` to` emulation_speed`

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Fix for QSliders

* Revert "Prevent the speed slider from changing size"

This reverts commit ddaca2004484f1e024f49d2e6dc99ef5e261f64d.

* clang-format

...doesn't seem to stick to a choice

* Fix 2 for QSliders

Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-06-20 13:52:14 -05:00
Dragios
3090f840a8
Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
Marshall Mohror
8a080146c9
Merge pull request #5344 from vitor-k/fix-folder-order
game_list: Fix folder reordering
2020-06-20 13:23:44 -05:00
Ben
cb44e4408d
Improve performance of applying cheats; Set correct interval for applying cheats (#5305) 2020-06-20 13:20:31 -05:00
LC
902cc1eb49
am: Resolve truncation and sign conversion warnings in WriteContentData() (#5397)
We can adjust the API to allow std::size_t indices, which simplifies
operating with standard container types. It also prevents truncation
warnings from occurring in these cases as well.
2020-06-20 13:09:56 -05:00
Marshall Mohror
353780e1c9
Merge pull request #5403 from lioncash/gen2
gl_shader_gen: Minor string cleanups
2020-06-20 13:09:24 -05:00
BreadFish64
b80c6f7534 handle all cases more robustly 2020-06-20 13:01:26 -05:00
BreadFish64
d04071d6b3 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-20 13:01:26 -05:00
LC
8ce81b19be
General: Remove usages of ARRAY_SIZE where applicable. (#5392)
Same behavior, but without our own boilerplate function.
2020-06-19 09:10:45 -05:00
LC
f7aaa37bf2
archive: Make use of std::pair for OpenFileFromArchive (#5399)
* archive: Make use of std::pair for OpenFileFromArchive

The tuple only makes use of two elements, so we can use a pair to
simplify the number of underlying template instantiations that need to
be done, while also simplifying the surrounding code.

* archive: Simplify MakeResult calls

MakeResult can deduce the contained result type based off the type of
the variable being passed to it, so explicitly specifying it is a little
verbose.
2020-06-19 09:02:00 -05:00
xperia64
1504018a56
Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping

* Use static_cast, make quit atomic

* One more atomic load

* Use suggested lock instead of atomic

* Fix locking
2020-06-18 18:20:57 -04:00
xperia64
2e24183e53
Interpolation v2, w/vector and roundf (#5350) 2020-06-14 14:56:10 -04:00
Pengfei Zhu
16913feb44
Merge pull request #5273 from xperia64/frame_timing_tweak
Update FPS to roughly match the actual 3DS rate
2020-06-12 22:14:03 +08:00
xperia64
b0aa58ba56 Fix cheat frame interval 2020-06-11 23:29:12 -04:00
xperia64
c873b38387 Update codec information 2020-06-11 22:05:29 -04:00
Pengfei Zhu
5b245aafd3
Merge pull request #5402 from xperia64/update_teakra_sync
Update teakra, adjust TeakraSlice for new audio frame period
2020-06-11 22:41:01 +08:00
Pengfei Zhu
9b20ff0369
Merge pull request #5401 from xperia64/fix_pipe_read_size
Fix ReadPipeIfPossible Size
2020-06-11 22:37:50 +08:00
Pengfei Zhu
2632b421c2
Merge pull request #5266 from xperia64/audio_ticks_tweak
Adjust audio_frame_ticks
2020-06-11 22:37:30 +08:00
xperia64
b0a20180ee Update comments after hardware testing 2020-06-10 23:05:02 -04:00
xperia64
c63797a096 Recomment the ffmpeg backend 2020-06-10 19:47:28 -04:00
xperia64
016d2b08e3 Fix ffmpeg time base 2020-06-10 19:42:23 -04:00
xperia64
62e2cd6239 Use samples_per_frame instead of hardcoded 160 2020-06-10 17:10:50 -04:00
xperia64
20d823a42a Fix WMF AAC decoder bug 2020-06-10 16:58:09 -04:00
Pengfei Zhu
e6ad0d390e
Merge pull request #5381 from zhaowenlan1779/swkbd-another-fix
applets/swkbd: Properly handle button_text
2020-06-08 22:04:49 +08:00
Lioncash
2b031e4eaf gl_shader_gen: std::move strings where applicable
Avoids the creation of a copy when returning.
2020-06-08 06:59:05 -04:00
Lioncash
11792682fb gl_shader_gen: Collapse several format calls into one
Same behavior, but performs one formatting pass without altering the
readability of the formatting.
2020-06-08 06:44:03 -04:00
Lioncash
e79e991681 gl_shader_gen: Mark local functions as static where applicable
These aren't used outside of the translation unit.
2020-06-08 06:40:39 -04:00
Lioncash
9645c1e1b2 gl_shader_gen: Eliminate unnecessary std::string construction in AppendProcTexCombineAndMap()
We can make use of a std::string_view here, since only string literals
are used within the switch.
2020-06-08 06:37:41 -04:00
xperia64
daf0e750d2 Update teakra, adjust TeakraSlice for new audio frame period 2020-06-07 20:06:22 -04:00
xperia64
fd0a618b16 Fix ReadPipeIfPossible 2020-06-07 16:16:36 -04:00
Pengfei Zhu
edb5977fba
Merge pull request #5400 from lioncash/count
fs/file: Make use of std::move where applicable
2020-06-07 23:00:08 +08:00
Pengfei Zhu
1643cf5b86
Merge pull request #5398 from lioncash/call
am: Remove redundant c_str() calls
2020-06-07 22:57:40 +08:00
Pengfei Zhu
0b307a86a6
Merge pull request #5394 from lioncash/uninit
cro_helper: Silence -Wuninitialized warning
2020-06-07 22:53:06 +08:00
Lioncash
5259ab7566 fs/file: Make use of std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2020-06-06 11:24:36 -04:00
Lioncash
d859f5c9eb am: Remove redundant c_str() calls
Avoids redundant std::string constructions.
2020-06-06 00:00:03 -04:00
Lioncash
9e515a50b7 cro_helper: Silence -Wuninitialized warning
We can simply initialize the variable in this case with a consistent
value.
2020-06-05 20:58:23 -04:00
Lioncash
f8ab6e9247 nwm: Eliminate signed conversion warnings
While we're at it, we can also improve some of the allocations and
copying that would be going on in one case by preallocating and then
emplacing before modifying.
2020-06-05 20:52:28 -04:00
xperia64
76253063a3
Merge pull request #5376 from xperia64/save_default_controls
Actually save the input when clearing/resetting to default
2020-05-31 16:27:55 -04:00
Pengfei Zhu
81a1e5680f
Merge pull request #5163 from z87/input-touch-mapping
input: allow mapping buttons to touchscreen
2020-05-31 22:23:02 +08:00
zhupengfei
46e8c38395
Use attribute instead of comment 2020-05-31 10:47:46 +08:00
zhupengfei
190a053987
applets/swkbd: Properly handle button_text
I'm not sure why we decided to have a boolean here, but apparently that wasn't the correct behaviour. According to HW tests, the Software Keyboard simply displays the default text when the button text provided is empty (**not necessarily all zero**). For example, if you set a text for one of the buttons and leave others empty, the button you set will have your text, while others will have their default texts. Removed the boolean and updated frontend code to make it correct.
2020-05-31 09:41:30 +08:00
xperia64
8d19e144cb Actually save the input when clearing/resetting to default 2020-05-28 20:03:29 -04:00
xperia64
7dc472a3a7
Fix "core.cpp" clang-format (#5375) 2020-05-29 01:53:14 +02:00
Pengfei Zhu
61c8ea3fe9
Merge pull request #5333 from lioncash/heap
fs_user: std::move vectors where applicable
2020-05-28 22:49:57 +08:00
SutandoTsukai181
9ed6762c59 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.
2020-05-24 21:45:23 +03:00
SutandoTsukai181
1255d94baa Remove empty strings from button_text before adding buttons 2020-05-24 19:50:08 +03:00
xperia64
21159dd83a clang-format, and avoid another potential leak 2020-05-21 21:05:03 -04:00
xperia64
f9750875e3 Avoid leaking the cubeb input stream 2020-05-21 20:34:00 -04:00
Mat M
51dfc46d3f
gl_rasterizer_cache: Trivial minor cleanups (#5295)
* gl_rasterizer_cache: Mark file-scope functions as static where applicable

Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.

* gl_rasterizer_cache: Remove unused local std::string variable

Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.

Thus, we can remove it to reduce a minor amount of unnecessary code
generation

* gl_rasterizer_cache: Mark hash implementation as noexcept

This shouldn't throw.

* gl_rasterizer_cache: Remove unused variable in ClearAll()

* gl_rasterizer_cache: Make use of const on references explicit

While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.

* gl_rasterizer_cache: Resolve truncation warnings

The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.

* gl_rasterizer_cache: Resolve variable shadowing warnings

Prevents a -Wshadow warning from occurring.
2020-05-18 09:19:54 -05:00
Ben
307b8f923b
Merge pull request #5224 from FearlessTobi/port-3630
Port yuzu-emu/yuzu#3630: "common/file_util: Allow access to files on network shares"
2020-05-13 18:28:01 +02:00
Tobias
63c86f2417
Port yuzu-emu/yuzu#3268: "GUI: Deadzone controls for sdl engine at configuration input" (#5174)
* GUI: Deadzone controls for sdl engine at configuration input

Co-Authored-By: CJ Bok <cjbok@users.noreply.github.com>

* configure_input: Use slider to edit modifier scale

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

* Address minor review comment

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

Co-authored-by: CJ Bok <cjbok@users.noreply.github.com>
Co-authored-by: Kewlan <kewlan@users.noreply.github.com>
2020-05-13 18:26:05 +02:00
Ben
57aa18f52e
Improve core timing accuracy (#5257)
* Improve core timing accuracy

* remove wrong global_ticks, use biggest ticks over all cores for GetGlobalTicks

* merge max slice length change
2020-05-12 22:48:30 +02:00
z87
26a6f64418 address review comments 2020-05-11 17:05:05 +03:00
Ben
d11d600b61
Merge pull request #5225 from FearlessTobi/port-3672
Port yuzu-emu/yuzu#3672: "file_util: Early-exit in Write/ReadArray if specified lengths are zero"
2020-05-11 09:45:39 +02:00
Lioncash
6ed4431d8b file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-05-11 01:58:13 +02:00
Vitor Kiguchi
01b9302a28 game_list: cleanup and clang format in AddPermDirPopup 2020-05-10 13:45:43 -03:00
Vitor Kiguchi
fbf24e3ca4 game_list: fix folder reordering 2020-05-09 23:44:41 -03:00
Vitor Kiguchi
950c032837 change gameListDir to hold an index instead of a raw pointer 2020-05-09 23:36:40 -03:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
8a69172570
Merge pull request #5231 from hamish-milne/fix-address-arbiter-serialization
Fix Address Arbiter serialization
2020-05-09 12:33:35 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f gl_shader_gen: Make use of fmt where applicable
Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
z87
09cba69b48 citra_qt: improve touchscreen mapping UI 2020-05-08 20:04:05 +03:00
Lioncash
38c8fecb81 gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
f2a7fe05c3 gl_shader_manager: Make use of std::nullopt where applicable
Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.

While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
2020-05-04 23:00:11 -04:00
Lioncash
016d43df98 gl_shader_decompiler: Make use of fmt with the decompiler
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.

This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Lioncash
ba2ae9616a fs_user: std::move vectors where applicable
Allows removing some allocation churn in some locations by moving
std::vectors into Path where applicable.
2020-05-04 12:07:57 -04:00
z87
41facaece3 input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
Vitor K
36809b2e2e
Small fixes to "Option to hide mouse on inactivity" (#5280)
* Menubar: fix mouse tracking bug

* citra_qt: Fix copy/paste error
2020-05-04 12:33:02 +02:00
Mat M
e9819b61a6
service: Mark variables as [[maybe_unused]] where applicable (#5318)
Quite a few service functions are stubbed but still pop all their
arguments, which can lead to unused variable warnings.

We can mark the unused arguments with [[maybe_unused]] to silence these
warnings until a full implementation of these functions are made.
2020-05-04 12:22:33 +02:00
Mat M
6e48149ee1
fs/archive: Make use of std::make_shared where applicable (#5319)
Allows implementations to allocate the object and the shared_ptr control
block in one allocation instead of needing to do two separate
allocations.

Also looks much nicer to the reader.
2020-05-04 12:22:13 +02:00
Mat M
79536ddb11
service/cfg: Convert file-scope std::vector to std::array (#5320)
Same behavior, but without a static runtime constructor that needs to
run at program start.
2020-05-04 12:21:56 +02:00
Mat M
30414eeb4b
service/cfg: Make GenerateConsoleUniqueId() return a pair (#5321)
Same behavior, but allows the use of structured bindings.
2020-05-04 12:21:43 +02:00
Valentin Vanelslande
41abdb505c
common/logging/log: Add LLE in Audio_DSP comment (#5327)
@wwylele forgot to add it in https://github.com/citra-emu/citra/pull/4490.
2020-05-04 12:20:56 +02:00
Ben
2874401703
cfg-savegame: add DebugMode block (#5330) 2020-05-04 12:19:44 +02:00
B3n30
ed48f8accf clang-format fix 2020-05-04 12:14:40 +02:00
Pengfei Zhu
60669a7dd8
swkbd: Fix a bug where clicking Cancel hangs the game (#5294)
* swkbd: Fix a bug where clicking Cancel hangs the game

The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs.

This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well.

Also fixed a potential data race. All these functions should now be called on the same thread

* Address review comments

Renamed the fields
Remove close button
2020-05-04 11:31:17 +02:00
Pengfei Zhu
41bff0e3b7
Merge pull request #5316 from lioncash/init
core: Resolve -Wreorder warnings
2020-05-02 15:42:31 +08:00
Lioncash
563a540dfd core: Resolve -Wreorder warnings
Ensures the initialization order matches the actual order that the class
member variables will be initialized in.
2020-05-01 23:32:46 -04:00
Lioncash
a32ad7f1f2 soc_u: Prevent undefined behavior with CTRPollFD
This class is memcpy-ed and memcpy has the requirement that data passed
to it must be trivially copyable, otherwise the behavior is undefined.

This is trivial to resolve as BitField was made trivially copyable a
while ago, so this explicit copy assignment operator isn't necessary.
2020-05-01 22:30:10 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
70a43be714
Merge pull request #5306 from lioncash/view2
file-sys: Make use of std::string_view where applicable
2020-05-02 08:07:10 +08:00
Pengfei Zhu
8e7abecf7e
Merge pull request #5307 from lioncash/guard
file_sys/seed_db: Add missing include guard
2020-05-02 08:04:58 +08:00
Pengfei Zhu
5a008a74fa
Merge pull request #5304 from lioncash/layered
layered_fs: Mark functions as static where applicable
2020-05-02 08:02:35 +08:00
Pengfei Zhu
6907568034
Merge pull request #5309 from lioncash/dtor
applets: Make destructors virtual where applicable
2020-05-02 08:02:14 +08:00
Pengfei Zhu
59984df603
Merge pull request #5308 from lioncash/rsa
core/hw/rsa: Minor cleanup
2020-05-02 08:01:58 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
037c857bd6
Merge pull request #5303 from lioncash/namespace
service/ir: Remove erroneous forward declaration
2020-05-01 23:04:01 +08:00
Pengfei Zhu
017f0c469e
Merge pull request #5301 from lioncash/chunk
common: Remove chunk_file.h
2020-05-01 23:02:47 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00