Mason Sciotti
963aa9f3e5
[Maintenance PR for Legacy Gamedevs] Add party privacy enum ( #306 )
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* Add party privacy enum
* Add party privacy enum
* Possible unreal working
* Cast to int
2020-09-21 14:51:48 -07:00
msciotti
c59fd6df20
Revert "Choose pipe number on initialize ( #250 )"
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This reverts commit 4824b20f28
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2019-01-24 13:23:35 -08:00
Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
Jan Bubenik
8db649ba5f
Static EventHandler for IL2CPP support ( #258 )
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* Added staticEventHandler which forward the invoke to the actual eventHandler set though Initialize
* Code Formatting - Replaced abs with 4 white spaces
2018-12-14 16:00:47 -08:00
Mason Sciotti
e6390c8c41
Unity il2cpp support ( #249 )
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* Initial il2cpp support attempts
* Fix crashes
* Different variable name
* Fix indenting
* Change back unneeded stuff
- callbackCalls didnt seem to do anything
2018-11-27 09:19:14 -08:00
Mason Sciotti
af380116a0
Check C# strings against UTF8 bytes instead of clamping ( #221 )
2018-08-16 11:23:28 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
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- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
sll552
4055565147
Update C# wrapper with visual C# compatible version ( #126 )
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- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh
0d24fabdf4
Fix param type
2017-12-01 14:41:20 -08:00
Chris Marsh
c053b72f58
Update Unity example (also, remove dll, need to do that a better way)
2017-12-01 14:41:20 -08:00
Chris Marsh
3bdb88d918
Unity ajt fix
2017-11-02 11:59:45 -07:00
Chris Marsh
a089aab53e
Update unity.
2017-10-17 13:34:03 -07:00
SK83RJOSH
b1d6a7c0fc
Normalize white-space
2017-10-17 09:37:56 -07:00
SK83RJOSH
e4b3ef63b7
Added request to join functionality
2017-10-17 09:37:56 -07:00
Josh Wood
25b6f1dcde
Miscellaneous Unity Fixes ( #3 )
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* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl
* Remove unused imports
2017-09-28 08:15:15 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
f6853fac1b
Unity example working better.
2017-08-02 17:52:20 -07:00
Chris Marsh
7fe7e2ab53
Initial pass at a unity example... no callbacks yet.
2017-08-02 11:31:35 -07:00