Commit graph

23 commits

Author SHA1 Message Date
Mason Sciotti
4824b20f28
Choose pipe number on initialize (#250)
* Choose pipe number on initialize

* Get pipe from base connection instance

* UE4 support

* Warnings as errors yelling

* Fix windows connection

* Oops all variables

* maybe this fixes it

* This one actually works!!!!

* Fix double function declaration
2019-01-14 00:16:22 -08:00
gamingexpx12
dfad394be0 Added enum for response codes (#207)
Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Michał Janiszewski
7e0480e2ef Apply formatting (#178) 2018-05-14 09:25:17 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event (#159)
* Pass the READY event data down in onConnect

* Changes made for UE4 and Unity wrappers

* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti
d9caf72e9a Add missing timestamps in UE4 example
Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137 Changing kebab case filenames in source to snake case for consistency 2018-02-27 13:33:00 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join (#125) 2018-02-12 13:47:38 -08:00
Joe
94ee4e64d9 [Unreal] Fix for Shipping Builds (#112)
* Changes to allow plugin to work in Shipping Builds

* Add files via upload

SourceTree is case-insensitive on Windows, fixin

* Remove duplicated directory

* Platform whitelist, mac support, compilation fix.

* Finalization steps

* Mac fix

* Tabs/Spaces consistency.

* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89

* .gitignore (headers)

* Renamed folder to lowercase

* Removed duplicates

* Revert to lowercase
2018-01-22 10:47:33 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence() (#104)
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh
79eea99d19 Update Unreal example (register more callbacks, still mostly debug prints) 2017-12-01 14:41:20 -08:00
Kia
5d5bc82e26 Moved generated.h include to last position as it is required by UE4. 2017-11-19 17:26:33 -08:00
Ivan Molodetskikh
57316cbaee clang-format I suppose 2017-11-10 09:59:51 -08:00
Kia
9d4d145e7f Add entry for include folder where you have to place discord-rpc.h 2017-11-10 08:13:01 -08:00
Chris Marsh
592f134d80 format 2017-09-06 14:27:52 -07:00
Chris Marsh
794bbccd51 Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.

* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8bceae0a3a autoformat missed these before? 2017-08-29 12:42:10 -07:00
Chris Marsh
4dcb4afd2e Update presence 2017-08-21 10:12:19 -07:00
Chris Marsh
6dc12b82c6 Actually hook up callbacks 2017-08-21 10:12:19 -07:00
Chris Marsh
432166ef1d Expose all the callback events, hook up connect/disconnect events in example 2017-08-21 10:12:19 -07:00
Chris Marsh
bd995f047d change to a UObject 2017-08-21 10:12:18 -07:00
Chris Marsh
63b467f81d wip make plugin do stuff 2017-08-21 10:12:18 -07:00
Chris Marsh
ff24776107 More plugin 2017-08-21 10:12:18 -07:00
Chris Marsh
70cd486e13 Start on a Discord rpc unreal plugin 2017-08-21 10:12:18 -07:00