Commit graph

243 commits

Author SHA1 Message Date
Michał Janiszewski
d279c24c6a Add advapi32 to linked libraries (#140)
Required by `RegCreateKeyExW` and others.
2018-03-13 13:00:47 -07:00
Mason Sciotti
d9caf72e9a Add missing timestamps in UE4 example
Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137 Changing kebab case filenames in source to snake case for consistency 2018-02-27 13:33:00 -08:00
sll552
4055565147 Update C# wrapper with visual C# compatible version (#126)
- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Michał Janiszewski
578eb6de7c Provide fake DllMain declaration to fix missing-declarations warning (#130) 2018-02-15 14:36:31 -08:00
Michał Janiszewski
4e61b9c82c Fix mingw compilation with -Werror=missing-declarations (#128) 2018-02-14 13:33:02 -08:00
Michał Janiszewski
8ec10dc011 Fix compilation with -Werror=missing-declarations (#127) 2018-02-14 11:42:29 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join (#125) 2018-02-12 13:47:38 -08:00
Mason Sciotti
453222075b
partyMax is mandatory if partySize is included (#122) 2018-02-12 13:44:49 -08:00
Mason Sciotti
c4201806cf
Update build.py to properly build and copy libraries for Unity and Unreal (#120) 2018-02-12 13:40:41 -08:00
Mason Sciotti
ccf04d21f5
Moving buildhelper to editor folder (#118) 2018-02-02 16:02:11 -08:00
Dmitry
c7b4e6b2fc Fix segfaults in Discord_RegisterW in MinGW builds (#105)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

* Remove Win SDK dependency when compiled with MinGW

* Remap the Win SDK-depended functions to string.h substitutes

* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW

* Fix segfaults in Discord_RegisterW in MinGW builds
2018-02-02 09:40:33 -08:00
Nicolas Adamoglou
eee5085e9b Exported Discord_Register and Discord_RegisterSteam (#109)
* Update CMakeLists.txt

* Update and rename src/discord_register.h to include/discord_register.h

* Update CMakeLists.txt

* Update discord_register_win.cpp

* Update discord_register_linux.cpp
2018-02-01 16:42:17 -08:00
Joe
94ee4e64d9 [Unreal] Fix for Shipping Builds (#112)
* Changes to allow plugin to work in Shipping Builds

* Add files via upload

SourceTree is case-insensitive on Windows, fixin

* Remove duplicated directory

* Platform whitelist, mac support, compilation fix.

* Finalization steps

* Mac fix

* Tabs/Spaces consistency.

* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89

* .gitignore (headers)

* Renamed folder to lowercase

* Removed duplicates

* Revert to lowercase
2018-01-22 10:47:33 -08:00
Florian Spieß
bd294d51a8 Renamed Java-DiscordRPC to new repository name (#113) 2018-01-21 11:24:33 -08:00
Ben Morse
b85758ec19 fix decls 2018-01-09 10:41:16 -08:00
Ben Morse
ec6af6132d fix build.py for unreal =) 2018-01-09 10:41:00 -08:00
Ben Morse
f99a260b07 'build.py unreal' to copy libs/headers into unreal example project 2018-01-09 10:35:37 -08:00
Glenn Smith
2c609b1d5f Fix buffer overflows in RegisterCommand on mac (#99) 2018-01-05 16:59:44 -08:00
Ben Morse
839ba32671 use unambiguous C declaration style 2018-01-05 16:56:08 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence() (#104)
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Dmitry
b0e31a9e25 MinGW and WinXP support (issue #102) (#103)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

Was meant to add MinGW support only, WinXP support was made by accident.
Changes:
* Remove Win SDK dependency when compiled with MinGW
* Remap the Win SDK-depended functions to string.h substitutes
* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW
2018-01-05 10:56:55 -08:00
Ben Morse
2d0661c906 fix debug build with static crt
CMAKE_BUILD_TYPE is not set at configuration time, so we can't test
against it.  So, we string-replace /MD with /MT in the c[xx] flags for
the different targets.  CF:

https://stackoverflow.com/questions/14172856/cmake-compile-with-mt-instead-of-md
2018-01-05 10:42:44 -08:00
Nicolas Adamoglou
265ea814f5 Add Java Wrapper (#75) 2018-01-03 13:12:29 -08:00
Florian Zwoch
8990824c9c make ready() to explicitly take no arguments -> ready(void) (#100) 2017-12-26 22:21:32 -08:00
Gus Caplan
8f9013cea6 Revert "Clarify js rp wrapper" (#96)
This reverts commit 5438d6bf22.
2017-12-18 09:46:33 -08:00
Mason Sciotti
085e0e7326 Click dependency in build.py 2017-12-14 13:58:03 -08:00
Fades
b3102db5c9 Fix broken docs URL (#95)
Signed-off-by: Fades <me@fades.me>
2017-12-12 10:30:53 -08:00
Mason Sciotti
5438d6bf22 Clarify js rp wrapper 2017-12-11 17:22:08 -08:00
Gus Caplan
b9f9b08606 add discord rich presence js lib (#90)
* add discord rich presence js lib

* alphabeticalizeify
2017-12-08 16:05:46 -08:00
John Grosh
e5bdd61223 Added Java Implementation to list(#76) 2017-12-08 13:46:40 -08:00
Alejandro
1555405d83 Add SwordRPC to implementations (#82)
This also reorganizes the list to have languages in alphabetical order
2017-12-06 09:05:45 -08:00
Mason Sciotti
051a1eeb70 Added ATJ for unity example 2017-12-04 15:16:59 -08:00
Bluexin
3852d83d12 Adding drpc4k to wrappers/implementations list (#72)
* Adding drpc4k to wrappers/implementations list

* Git you're dumb and I hate you
2017-12-03 10:26:49 -08:00
Florian Spieß
d8122e7d69 Add Java Binding to Community Wrappers (#73) 2017-12-03 10:20:15 -08:00
Alejandro
060182f366 Update "hard mode" to change evnt to evt (#80) 2017-12-03 10:11:34 -08:00
Chris Marsh
19ed45ac25 Also only build release in for_unity build 2017-12-01 14:41:20 -08:00
Chris Marsh
be7fda7c50 Update build script for a more targeted set of stuff to build for unity 2017-12-01 14:41:20 -08:00
Chris Marsh
50ea4e61c6 Fix unity build for osx 2017-12-01 14:41:20 -08:00
Chris Marsh
82439911c6 wip update unity example 2017-12-01 14:41:20 -08:00
Chris Marsh
0d24fabdf4 Fix param type 2017-12-01 14:41:20 -08:00
Chris Marsh
79eea99d19 Update Unreal example (register more callbacks, still mostly debug prints) 2017-12-01 14:41:20 -08:00
Chris Marsh
c053b72f58 Update Unity example (also, remove dll, need to do that a better way) 2017-12-01 14:41:20 -08:00
Chris Marsh
1a278528a2 Add discriminator to join request 2017-12-01 14:41:20 -08:00
Chris Marsh
c1a8899d02 Build script cleanup 2017-12-01 14:41:20 -08:00
Chris Marsh
b01d0a8af3 Move the signing stuff out of cmake 2017-11-29 14:00:37 -08:00
Mason Sciotti
8cae35ea46 Added community wrapper/implementation table 2017-11-29 11:24:39 -08:00
Chris Marsh
8307a1ad83 Update readme 2017-11-29 10:36:14 -08:00
Chris Marsh
8af28e46be Disable code formatting on CI builds. 2017-11-29 09:50:30 -08:00
Michał Janiszewski
2af5adca3d Use simpler version of GetModuleFileNameW
As per
https://msdn.microsoft.com/en-us/library/windows/desktop/ms683198(v=vs.85).aspx,
the advised use for getting the file name of a module from `<current
process>` is to use the simplified version. Additionally, this clears
the confusion introduced in Win7's PSAPI which moved
`GetModuleFileNameExW` into the kernel, changing its signature to
`K32GetModuleFileNameExW`, effectively breaking pre-Win7 uses unless
actively mitigated with `#define PSAPI_VERSION 1`
2017-11-29 08:08:47 -08:00