msciotti
e32d001809
readme nits
2018-08-17 05:19:17 -07:00
msciotti
2cb9813eb6
Unity specific DLL setup
2018-08-17 05:17:57 -07:00
Mason Sciotti
af380116a0
Check C# strings against UTF8 bytes instead of clamping ( #221 )
2018-08-16 11:23:28 -07:00
Michał Janiszewski
3d3ae7129d
Fix mismatched signs in comparison after b44defe
( #209 )
...
```
../src/discord_register_linux.cpp: In function ‘void Discord_Register(const char*, const char*)’:
../src/discord_register_linux.cpp:37:31: warning: comparison of integer expressions of different signedness: ‘ssize_t’ {aka ‘long int’} and ‘long unsigned int’ [-Wsign-compare]
if (size <= 0 || size >= sizeof(exePath)) {
~~~~~^~~~~~~~~~~~~~~~~~
```
2018-07-30 12:50:49 -07:00
Sander in 't Veld
b44defe60a
[Linux] Null-terminate output from readlink in Discord_Register. ( #208 )
...
* Explicitly null-terminate the output from readlink in discord_register_linux.cpp.
* The return value of readlink is a signed size_t.
2018-07-27 10:04:04 -07:00
gamingexpx12
dfad394be0
Added enum for response codes ( #207 )
...
Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Lachee
a3ad6afee2
Added Discord RPC C# implementation to list. ( #205 )
...
Added my library to the list which is a implementation written entirely in C#
2018-07-09 12:04:59 -07:00
Sleepy Flower Girl
7c41a8ec19
Fixed issue with Discord RPC not updating presence during shutdown ( #189 )
2018-06-07 16:10:40 -07:00
msciotti
5df1c5ae6d
copy the whole folder UE4
2018-05-30 09:40:39 -07:00
Joshua Harrington
c05c7148dd
Updated README with UE plugin instructions ( #183 )
...
* Updated README with UE plugin instructions
Hopefully this will save some time when others want to implement this into their own UE Projects.
* Update README.md
* cleanup UE4 plugin help
2018-05-29 13:51:39 -07:00
Ted John
ba9fe00c4d
Dynamically create IoThread... ( #179 )
...
So that it doesn't get deleted before Discord is destroyed.
2018-05-16 13:21:16 -07:00
Ben Morse
cac0362377
don't rely on unset env vars
2018-05-14 10:05:21 -07:00
Michał Janiszewski
7e0480e2ef
Apply formatting ( #178 )
2018-05-14 09:25:17 -07:00
Ben Morse
566076e3d8
add WARNINGS_AS_ERRORS cmake option ( #176 )
2018-05-10 17:46:11 -07:00
Mason Sciotti
aa02012c14
alphabetize libs
2018-05-04 15:13:16 -07:00
Isaac
f80bd72d22
Include pypresence library ( #167 )
2018-05-04 15:12:24 -07:00
Joel Schumacher
acf7d6a054
Add link to lua-discordRPC (LuaJIT bindings) ( #171 )
2018-05-03 15:33:49 -07:00
Elias Batek
1129c2ce4f
Add link to DerelictDiscordRPC (D binding) ( #169 )
...
* Add link to DerelictDiscordRPC (D binding)
* Fix alphabetic order of community-wrappers
2018-04-23 11:20:47 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
...
* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Codecat
2ce9fe068b
Syntax change to avoid gcc 4.8 segfaulting ( #162 )
2018-04-04 10:00:24 -07:00
Mason Sciotti
be8a8e9380
ACTUALLY register the handlers on init
2018-03-29 14:33:46 -07:00
Mason Sciotti
c70acbe7d1
Fix Unity buildhelper for linux
...
- Fixes #157
2018-03-26 10:56:05 -07:00
Mason Sciotti
d97e6b48ed
Note to install cmake
...
- Fixes #149
2018-03-26 10:37:03 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
...
- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
Kodie Goodwin
7e5d57e6fd
Update cert to use new name ( #158 )
2018-03-23 10:18:46 -07:00
Mason Sciotti
f3bd411b99
Update README.md
2018-03-19 10:29:11 -07:00
Lachee
8e0c7848a6
Added more hard mode documentation ( #148 )
...
* ACTIVITY_JOIN_REQUEST does not have a secret
There is no secret passed to a Join Request
* Added how to respond
* Update hard-mode.md
* Added some tips
Added some helpful tips. Plan to add more as I go along.
2018-03-19 10:27:29 -07:00
Felix Yan
e7f9396807
Fix a typo in send-presence.c ( #144 )
2018-03-13 16:58:14 -07:00
Cynthia
ad0b844672
Changed CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR ( #143 )
...
Helps with submodule implementations
2018-03-13 13:13:38 -07:00
Michał Janiszewski
d279c24c6a
Add advapi32 to linked libraries ( #140 )
...
Required by `RegCreateKeyExW` and others.
2018-03-13 13:00:47 -07:00
Mason Sciotti
d9caf72e9a
Add missing timestamps in UE4 example
...
Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00
sll552
4055565147
Update C# wrapper with visual C# compatible version ( #126 )
...
- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Michał Janiszewski
578eb6de7c
Provide fake DllMain declaration to fix missing-declarations warning ( #130 )
2018-02-15 14:36:31 -08:00
Michał Janiszewski
4e61b9c82c
Fix mingw compilation with -Werror=missing-declarations ( #128 )
2018-02-14 13:33:02 -08:00
Michał Janiszewski
8ec10dc011
Fix compilation with -Werror=missing-declarations ( #127 )
2018-02-14 11:42:29 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join ( #125 )
2018-02-12 13:47:38 -08:00
Mason Sciotti
453222075b
partyMax is mandatory if partySize is included ( #122 )
2018-02-12 13:44:49 -08:00
Mason Sciotti
c4201806cf
Update build.py to properly build and copy libraries for Unity and Unreal ( #120 )
2018-02-12 13:40:41 -08:00
Mason Sciotti
ccf04d21f5
Moving buildhelper to editor folder ( #118 )
2018-02-02 16:02:11 -08:00
Dmitry
c7b4e6b2fc
Fix segfaults in Discord_RegisterW in MinGW builds ( #105 )
...
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW
* Remove Win SDK dependency when compiled with MinGW
* Remap the Win SDK-depended functions to string.h substitutes
* Remap missing WinAPI call RegSetKeyValueW to a substitute function
* Remove warnings by pragma when using MinGW
* Fix segfaults in Discord_RegisterW in MinGW builds
2018-02-02 09:40:33 -08:00
Nicolas Adamoglou
eee5085e9b
Exported Discord_Register and Discord_RegisterSteam ( #109 )
...
* Update CMakeLists.txt
* Update and rename src/discord_register.h to include/discord_register.h
* Update CMakeLists.txt
* Update discord_register_win.cpp
* Update discord_register_linux.cpp
2018-02-01 16:42:17 -08:00
Joe
94ee4e64d9
[Unreal] Fix for Shipping Builds ( #112 )
...
* Changes to allow plugin to work in Shipping Builds
* Add files via upload
SourceTree is case-insensitive on Windows, fixin
* Remove duplicated directory
* Platform whitelist, mac support, compilation fix.
* Finalization steps
* Mac fix
* Tabs/Spaces consistency.
* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89
* .gitignore (headers)
* Renamed folder to lowercase
* Removed duplicates
* Revert to lowercase
2018-01-22 10:47:33 -08:00
Florian Spieß
bd294d51a8
Renamed Java-DiscordRPC to new repository name ( #113 )
2018-01-21 11:24:33 -08:00
Ben Morse
b85758ec19
fix decls
2018-01-09 10:41:16 -08:00
Ben Morse
ec6af6132d
fix build.py for unreal =)
2018-01-09 10:41:00 -08:00
Ben Morse
f99a260b07
'build.py unreal' to copy libs/headers into unreal example project
2018-01-09 10:35:37 -08:00
Glenn Smith
2c609b1d5f
Fix buffer overflows in RegisterCommand on mac ( #99 )
2018-01-05 16:59:44 -08:00
Ben Morse
839ba32671
use unambiguous C declaration style
2018-01-05 16:56:08 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
...
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00