Ben Morse
b85758ec19
fix decls
2018-01-09 10:41:16 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
...
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Mason Sciotti
dafd85c39f
Rename avatarUrl
-> avatar
for API consistency
2017-10-17 13:34:03 -07:00
Chris Marsh
39ff0bf3e4
Ask to join ( #4 )
...
This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
2017-10-12 13:06:55 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
...
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8dab07035f
Update example id
2017-08-16 11:48:27 -07:00
Chris Marsh
0271889b2e
Allow for disconnect/reconnect.
2017-08-03 10:47:27 -07:00
Chris Marsh
f06b187d2d
other 64bit warning fix
2017-08-02 17:37:58 -07:00
Chris Marsh
1b7f782f57
register join and spectate handlers too
2017-07-28 13:53:05 -07:00
Chris Marsh
52bdc2714d
More complete presence data to test with.
2017-07-28 13:43:43 -07:00
Jason Citron
93d9ba10c2
Fixup event names
...
- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00
Chris Marsh
f617f3b78d
Let's just register in init
2017-07-27 13:29:24 -07:00
Chris Marsh
1f6fd05884
Add registry key to simplify launching
2017-07-27 11:56:19 -07:00
Chris Marsh
eff657014b
Add quit to test shutdown works; empty command to not send presence.
2017-07-25 14:33:12 -07:00
Chris Marsh
7a6172a300
Format
2017-07-25 09:27:48 -07:00
Chris Marsh
63058ddf23
Error message cb
2017-07-24 14:58:53 -07:00
Chris Marsh
063a329a0b
Wait for READY event for connection.
2017-07-21 13:54:52 -07:00
Chris Marsh
6ea9c46f77
Rename a thing
2017-07-20 15:59:15 -07:00