discord-rpc/src/serialization.h

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#pragma once
#include <stdint.h>
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#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/internal/itoa.h"
// if only there was a standard library function for this
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template <size_t Len>
inline size_t StringCopy(char (&dest)[Len], const char* src)
{
if (!dest || !src || !Len) {
return 0;
}
size_t copied;
char* out = dest;
for (copied = 1; *src && copied < Len; ++copied) {
*out++ = *src++;
}
*out = 0;
return copied - 1;
}
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size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
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// Commands
struct DiscordRichPresence;
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size_t JsonWriteRichPresenceObj(char* dest,
size_t maxLen,
int nonce,
int pid,
const DiscordRichPresence* presence);
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
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// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
// to supply some of
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// your own allocators for stuff rather than use the defaults
class LinearAllocator {
public:
char* buffer_;
char* end_;
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LinearAllocator()
{
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assert(0); // needed for some default case in rapidjson, should not use
}
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LinearAllocator(char* buffer, size_t size)
: buffer_(buffer)
, end_(buffer + size)
{
}
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static const bool kNeedFree = false;
void* Malloc(size_t size)
{
char* res = buffer_;
buffer_ += size;
if (buffer_ > end_) {
buffer_ = res;
return nullptr;
}
return res;
}
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
{
if (newSize == 0) {
return nullptr;
}
// allocate how much you need in the first place
assert(!originalPtr && !originalSize);
return Malloc(newSize);
}
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static void Free(void* ptr) { /* shrug */}
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};
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template <size_t Size>
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class FixedLinearAllocator : public LinearAllocator {
public:
char fixedBuffer_[Size];
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FixedLinearAllocator()
: LinearAllocator(fixedBuffer_, Size)
{
}
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static const bool kNeedFree = false;
};
// wonder why this isn't a thing already, maybe I missed it
class DirectStringBuffer {
public:
typedef typename char Ch;
char* buffer_;
char* end_;
char* current_;
DirectStringBuffer(char* buffer, size_t maxLen)
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: buffer_(buffer)
, end_(buffer + maxLen)
, current_(buffer)
{
}
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void Put(char c)
{
if (current_ < end_) {
*current_++ = c;
}
}
void Flush() {}
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size_t GetSize() const { return current_ - buffer_; }
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};
using MallocAllocator = rapidjson::CrtAllocator;
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
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using UTF8 = rapidjson::UTF8<char>;
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
using StackAllocator = FixedLinearAllocator<2048>;
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constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
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using JsonWriter =
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
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using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
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class JsonDocument : public JsonDocumentBase {
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public:
static const int kDefaultChunkCapacity = 32 * 1024;
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// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
// send any messages that would use all of this, though.
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char parseBuffer_[32 * 1024];
MallocAllocator mallocAllocator_;
PoolAllocator poolAllocator_;
StackAllocator stackAllocator_;
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JsonDocument()
: JsonDocumentBase(rapidjson::kObjectType,
&poolAllocator_,
sizeof(stackAllocator_.fixedBuffer_),
&stackAllocator_)
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
, stackAllocator_()
{
}
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};