Commit graph

177 commits

Author SHA1 Message Date
Chris Marsh
6dc12b82c6 Actually hook up callbacks 2017-08-21 10:12:19 -07:00
Chris Marsh
432166ef1d Expose all the callback events, hook up connect/disconnect events in example 2017-08-21 10:12:19 -07:00
Chris Marsh
bd995f047d change to a UObject 2017-08-21 10:12:18 -07:00
Chris Marsh
63b467f81d wip make plugin do stuff 2017-08-21 10:12:18 -07:00
Chris Marsh
9c6495ab3e Toggleable connected message 2017-08-21 10:12:18 -07:00
Chris Marsh
21eb1e459b Somehow these settings were lost? 2017-08-21 10:12:18 -07:00
Chris Marsh
ff24776107 More plugin 2017-08-21 10:12:18 -07:00
Chris Marsh
70cd486e13 Start on a Discord rpc unreal plugin 2017-08-21 10:12:18 -07:00
Chris Marsh
7ca912a5ac Adding example ui 2017-08-21 10:12:18 -07:00
Chris Marsh
10383339cc Create unreal template app 2017-08-21 10:12:18 -07:00
Mason Sciotti
0144c8200c RPC SET_ACTIVITY payload documentation fixes
* `pid` is a mandatory field of your application's process id
* `data` -> `args`
2017-08-18 15:32:25 -07:00
Mason Sciotti
9b07431476 Incorrect RPC payload argument name 2017-08-18 15:07:13 -07:00
Mason Sciotti
ad86b14b79 Added documentation link to readme 2017-08-16 14:00:00 -07:00
Mason Sciotti
93510d492e Delete rich-presence-guide.md
Removing outdated documentation
2017-08-16 13:58:54 -07:00
Chris Marsh
8dab07035f Update example id 2017-08-16 11:48:27 -07:00
Mason Sciotti
b87c6c9b5b Renamed hard mode integration. Outlined subscribing to events 2017-08-07 16:59:52 -07:00
Mason Sciotti
f45eb6c443 Clarified partyID and timestamps 2017-08-07 16:12:54 -07:00
Mason Sciotti
759af3a89e Merge branch 'master' of github.com:hammerandchisel/discord-rpc 2017-08-07 13:43:26 -07:00
Mason Sciotti
d102b33ed3 Added rpc-only documentation 2017-08-07 13:43:18 -07:00
Mason Sciotti
c0899fd512 Properly link to documentation dashboard image 2017-08-07 11:25:55 -07:00
Mason Sciotti
dbb7b626b0 Added documentation guide + images 2017-08-07 11:00:57 -07:00
Chris Marsh
88f47486cb update dll 2017-08-03 10:51:06 -07:00
Chris Marsh
0271889b2e Allow for disconnect/reconnect. 2017-08-03 10:47:27 -07:00
Chris Marsh
54bef63d67 Update readme to point out other demo 2017-08-03 10:24:08 -07:00
Chris Marsh
c82cc94538 UI thing 2017-08-03 10:15:22 -07:00
Chris Marsh
470259e8b0 Unity example: show when connected 2017-08-03 09:52:43 -07:00
Chris Marsh
f6853fac1b Unity example working better. 2017-08-02 17:52:20 -07:00
Chris Marsh
f06b187d2d other 64bit warning fix 2017-08-02 17:37:58 -07:00
Chris Marsh
ee11358d7f null or empty strings should be omitted 2017-08-02 14:57:02 -07:00
Chris Marsh
7324ae890c squelch warnings in 64bit compile 2017-08-02 14:56:39 -07:00
Chris Marsh
7fe7e2ab53 Initial pass at a unity example... no callbacks yet. 2017-08-02 11:31:35 -07:00
Chris Marsh
27e39a0ec5 Initial unity project example 2017-08-02 11:03:20 -07:00
Chris Marsh
60ad70adc2 Fix ordering of ready/disconnect callbacks. 2017-08-02 10:44:55 -07:00
Chris Marsh
a7eb65355e missed a format 2017-08-02 10:44:08 -07:00
Chris Marsh
2311a26eb0 Fix my dll making, also other cmake variable use 2017-08-01 13:32:56 -07:00
Chris Marsh
67a81b82cd Moar readme 2017-07-31 15:58:46 -07:00
Chris Marsh
1e971e1161 Start on dllification 2017-07-31 15:58:39 -07:00
Chris Marsh
120fe1b069 Make these use my helper functions 2017-07-31 15:40:31 -07:00
Chris Marsh
d5e6c4c11a track open/close state in connection, disconnect on read error, clarify error codes a little 2017-07-31 15:38:12 -07:00
Chris Marsh
c3c27c730d note max sizes 2017-07-28 16:06:46 -07:00
Chris Marsh
1b7f782f57 register join and spectate handlers too 2017-07-28 13:53:05 -07:00
Chris Marsh
059ab337c8 Seed random number generator 2017-07-28 13:52:34 -07:00
Chris Marsh
52bdc2714d More complete presence data to test with. 2017-07-28 13:43:43 -07:00
Chris Marsh
98852fba82 Wrap json writer the same way I did reader. More RAII for json writing so I'm less likely to mess it up again. 2017-07-28 13:42:58 -07:00
Chris Marsh
e69f9fbf71 Just keep a single queued presence message. 2017-07-28 10:59:32 -07:00
Chris Marsh
a6a9b6259f missed a format I guess 2017-07-28 10:57:22 -07:00
Chris Marsh
ef60ec40c3 Do/wrap error checking around json reading 2017-07-28 10:03:05 -07:00
Chris Marsh
6774b5d881 Only queue messages when connected. 2017-07-28 09:45:53 -07:00
Chris Marsh
6b10bd6c51 Explain backoff 2017-07-28 09:45:11 -07:00
Jason Citron
93d9ba10c2 Fixup event names
- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00