MerryMage
3f74a839b9
emit_x64_floating_point: Optimize 64-bit EmitFPRSqrtEstimate
2021-04-26 00:26:28 +01:00
MerryMage
7bc9e36ed7
emit_x64_floating_point: Optimize 32-bit EmitFPRSqrtEstimate
2021-04-26 00:26:28 +01:00
MerryMage
e19f898aa2
ir: Reorganize to new top level folder
2021-04-21 22:22:07 +01:00
MerryMage
5bec200c36
block_of_code: Add santiy check that far_code_offset < total_code_size
2021-04-21 18:26:26 +01:00
MerryMage
08ed8b4a11
abi: Consolodate ABI information into one place
2021-04-21 18:25:04 +01:00
Lioncash
f5263cc196
thumb32: Implement exclusive loads
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Implements the remaining loads for ARMv7
2021-04-19 19:46:19 +01:00
MerryMage
9c6332fcbd
thumb32_load_store_dual: imm8 in STREX should be shifted left by 2
2021-04-19 18:57:28 +01:00
MerryMage
b2a4da5e65
block_of_code: Correct SpaceRemaining
2021-04-11 15:37:25 +01:00
Lioncash
6241ff6be2
thumb32: Implement STREX variants
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Implements the exclusive store instructions. Now all that remains for
ARMv7 load/stores to be done is the exclusive loads.
2021-04-10 17:15:19 +01:00
MerryMage
d8066b091b
decoder/arm: Complete instruction version information
2021-04-10 17:11:24 +01:00
merry
71491c0a4a
Merge pull request #596 from degasus/fix_perf_register
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backend/x64: Fix PerfMapRegister usages.
2021-04-05 21:43:10 +01:00
MerryMage
9ab83180db
{a32,a64}_interface: Clear exclusive state during an exceptional exit
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This is normally done by the ERET instruction during a service call.
2021-04-02 19:33:28 +01:00
MerryMage
c788bcdf17
block_of_code: Enable configuration of code cache sizes
2021-04-02 11:17:46 +01:00
Markus Wick
b2acdec8cb
backend/x64: Fix PerfMapRegister usages.
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Both the far code and fast_dispatch_table_lookup were missing.
2021-04-02 00:17:07 +02:00
merry
d0372aebaf
Merge pull request #592 from lioncash/dual
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thumb32: Implement LDRD/STRD/TBB/TBH
2021-04-01 20:54:10 +01:00
bunnei
1819c2183f
backend: x64: block_of_code: Double the total code size. ( #595 )
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- The current limits are being hit in yuzu with some games (e.g. newer updates of BotW and SSBU).
- Increasing this fixes slow-downs in these games due to code being recompiled.
2021-04-01 20:53:49 +01:00
MerryMage
c4cff773b9
emit_x64_vector_floating_point: Avoid checking inputs for NaNs for three-ops where able
2021-03-28 21:54:36 +01:00
Wunk
e06933f123
block_of_code: Allow Fast BMI2 paths on Zen 3 ( #593 )
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BMI2 instructions such as `pdep` and `pext` have been
known to be incredibly slow on AMD. But on Zen3
and newer, the performance of these instructions
are now much greater, but previous versions of AMD
architectures should still avoid BMI2.
On Zen 2, pdep/pext were 300 cycles. Now on Zen 3 it is 3 cycles.
This is a big enough improvement to allow BMI2 code to
be dispatched if available. The Zen 3 architecture is checked for
by detecting the family of the processor.
2021-03-27 21:36:51 +00:00
Merry
c28f13af97
emit_x64_vector: Bugfix for EmitVectorReverseBits on AVX-512: Do not reverse bytes without vector
2021-03-27 21:32:43 +00:00
Merry
4d33feb1fa
emit_x64_vector: Bugfix for EmitVectorLogicalShiftRight8: shift_amount can be >= 8
2021-03-27 21:32:07 +00:00
Merry
91337788ee
emit_x64_vector: Bugfix for EmitVectorLogicalShiftLeft8: shift_amount can be >= 8
2021-03-27 21:31:51 +00:00
Merry
dc37fe6e28
emit_x64_vector: Bugfix for ArithmeticShiftRightByte: shift_amount can be >= 8
2021-03-27 21:31:22 +00:00
Lioncash
5873e6b955
thumb32: Implement LDRD (immediate)
2021-03-13 15:29:56 -05:00
Lioncash
9757e2353f
thumb32: Implement LDRD (literal)
2021-03-13 15:29:56 -05:00
Lioncash
a74843ca17
thumb32: Implement STRD
2021-03-13 15:29:56 -05:00
Lioncash
258ca93c53
thumb32: Implement TBB/TBH
2021-03-13 15:29:49 -05:00
Lioncash
1d0b705996
thumb32: Implement PUSH
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This can be handled as an alias for STMDB.
2021-03-12 19:54:35 -05:00
Lioncash
9cb4790428
thumb32: Implement POP
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This can just be treated as an alias to LDMIA
2021-03-12 19:43:47 -05:00
Lioncash
39edee70ff
thumb32: Implement LDMDB/LDMEA
2021-03-12 19:35:28 -05:00
Lioncash
ae83713f4f
thumb32: Simplify existing store functions into helper function
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We can also make a STM helper.
2021-03-12 19:30:29 -05:00
Lioncash
0d887d9ecd
thumb32: Implement LDMIA/LDMFD
2021-03-12 19:26:03 -05:00
Lioncash
714ccf13dd
thumb32: Implement STMDB/STMFD
2021-03-12 19:05:39 -05:00
Lioncash
91c4d59da9
thumb32: Implement STMIA/STMEA
2021-03-12 19:05:15 -05:00
merry
543ba4e61f
Merge pull request #589 from lioncash/adr
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thumb32: Implement plain binary immediate ADR variants
2021-03-12 23:10:23 +00:00
Lioncash
85b8adeb32
thumb32: Implement plain binary immediate ADR variants
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Now all the plain binary immediate instructions are implemented.
2021-03-12 18:05:41 -05:00
Lioncash
bd02d9e27f
thumb32: Implement STR immediate variants
2021-03-12 14:03:40 -05:00
Lioncash
2521314384
thumb32: Implement STRH immediate variants
2021-03-12 13:55:39 -05:00
Lioncash
cbf9027278
thumb32: Implement STRB immediate variants
2021-03-12 13:33:11 -05:00
merry
2093d2b775
Merge pull request #587 from lioncash/8dot7
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a64: Add v8.7 instruction additions to the decoder
2021-03-10 21:19:03 +00:00
Lioncash
035580abd2
a64: Add v8.7 instruction additions to the decoder
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Adds the instructions introduced in FEAT_WFxT and FEAT_LS64/FEAT_LS64_V
in ARMv8.7
2021-03-09 18:41:20 -05:00
Lioncash
fb30922cd1
thumb32: Add supporting decoder entry for PLD (literal)
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LDRH (literal)'s pseduocode indicates that cases where Rt specifies the
PC, that the instruction should be execured as if it were a PLD
instruction.
Curiously, however, within the ARM reference manual, the encodings in the case
that happens doesn't match up.
The bit pattern for LDRH (literal) has bit 21 set to 1, but the encoding
of PLD (literal) has bit 21 set to zero for it's only thumb encoding.
2021-03-09 18:16:08 -05:00
Lioncash
921998f6e9
thumb32: Implement LDRSH variants
2021-03-09 18:11:33 -05:00
Lioncash
7a9bdc8f21
thumb32: Implement LDRH variants
2021-03-09 17:12:46 -05:00
Lioncash
3d7e81e7d1
thumb32: Implement LDR variants
2021-03-09 13:12:15 -05:00
MerryMage
646fd05920
thumb32: Implement RSB (reg)
2021-03-06 19:49:44 +00:00
MerryMage
3f97cb1f9b
thumb32: Implement SUB (reg)
2021-03-06 19:49:44 +00:00
MerryMage
17bdb54d30
thumb32: Implement CMP (reg)
2021-03-06 19:49:44 +00:00
MerryMage
a63271fd3b
thumb32: Implement SBC (reg)
2021-03-06 19:49:44 +00:00
MerryMage
95189b78ef
thumb32: Implement ADC (reg)
2021-03-06 19:49:44 +00:00
MerryMage
af33155ef8
thumb32: Implement ADD (reg)
2021-03-06 19:49:44 +00:00