Commit graph

258 commits

Author SHA1 Message Date
MerryMage
fa8925c4df IR: Implement FPVectorMulX 2020-04-22 20:57:37 +01:00
MerryMage
f0920c0ded Fix VShift terminology
An arithmetic shift is by definition a signed shift, and a logical shift is by definition an unsigned shift.

- Rename VectorLogicalVShiftS* -> VectorArithmeticVShift*
- Rename VectorLogicalVShiftU* -> VectorLogicalVShift*
2020-04-22 20:55:50 +01:00
Lioncash
d426dfe942 ir: Add opcodes for unsigned saturating left shifts 2020-04-22 20:55:06 +01:00
MerryMage
02150bc0b7 IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed 2020-04-22 20:55:06 +01:00
MerryMage
8051f60db0 opcodes.inc: Align columns to a tabstop of 4 2020-04-22 20:55:06 +01:00
MerryMage
90193b0e3d IR: Add fbits argument to FixedToFP-related opcodes 2020-04-22 20:55:06 +01:00
Lioncash
b14eaaec46 ir: Add opcodes for left signed saturated shifts 2020-04-22 20:55:06 +01:00
MerryMage
3e447614c6 IR: Add VectorSignedSaturatedDoublingMultiplyLong 2020-04-22 20:55:06 +01:00
MerryMage
06b31448aa emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
* Return both the upper and lower parts of the multiply if required
* SSE2 does not support the pmuldq instruction, do sign correction to an unsigned result instead
* Improve port utilisation where possible (punpck instructions were a bottleneck)
2020-04-22 20:55:06 +01:00
MerryMage
08c0e017a5 IR: Implement Vector{Signed,Unsigned}Multiply{16,32} 2020-04-22 20:55:06 +01:00
Lioncash
e739624296 ir: Add opcodes for vector CLZ operations
We can optimize these cases further for with the use of a fair bit of
shuffling via pshufb and the use of masks, but given the uncommon use of
this instruction, I wouldn't consider it to be beneficial in terms of
amount of code to be worth it over a simple manageable naive solution
like this.

If we ever do hit a case where vectorized CLZ happens to be a
bottleneck, then we can revisit this. At least with AVX-512CD, this can
be done with a single instruction for the 32-bit word case.
2020-04-22 20:55:05 +01:00
Lioncash
d4a76aaa04 ir: Add opcodes form unsigned saturated accumulations of signed values 2020-04-22 20:55:05 +01:00
Lioncash
6f911a26da ir: Add opcodes for signed saturated accumulations of unsigned values 2020-04-22 20:55:05 +01:00
Lioncash
b6e74fd17d ir: Add opcodes for performing unsigned reciprocal square root estimates 2020-04-22 20:55:05 +01:00
Lioncash
af83360f89 ir: Add opcodes for unsigned reciprocal estimate 2020-04-22 20:55:05 +01:00
Lioncash
fca7eddb9e A64: Add opcodes for signed saturating negations 2020-04-22 20:53:46 +01:00
Lioncash
7ebfd0f31c ir: Add opcodes for scalar signed saturated doubling multiplies 2020-04-22 20:53:46 +01:00
Lioncash
a0231e5546 ir: Add opcodes for signed saturated doubling multiplies 2020-04-22 20:53:46 +01:00
Lioncash
0507e47420 ir: Add opcodes for signed saturated absolute values 2020-04-22 20:53:46 +01:00
MerryMage
89d08c7d61 IR: Add VectorTable and VectorTableLookup IR instructions 2020-04-22 20:53:45 +01:00
MerryMage
0288974512 opcodes: Cleanup opcodes table
* Remove T:: prefix from types.
* Add another column for a 4th argument.
2020-04-22 20:53:45 +01:00
Lioncash
0efa2ce3b0 ir: Add opcodes for performing rounding left shifts 2020-04-22 20:53:45 +01:00
Lioncash
f3f60cd179 A64: Implement ISB
Given we want to ensure that all instructions are fetched again, we can
treat an ISB instruction as a code cache flush.
2020-04-22 20:53:45 +01:00
MerryMage
d1d6f4feb5 system: Implement MRS CNTFRQ_EL0 2020-04-22 20:53:45 +01:00
Lioncash
acbaf04fef ir: Add opcodes for unsigned saturating add and subtract 2020-04-22 20:46:23 +01:00
MerryMage
17f73974f2 IR: Implement FPMulX IR instruction 2020-04-22 20:46:23 +01:00
MerryMage
f976c47008 IR: Initial implementation of FPVectorRoundInt 2020-04-22 20:46:23 +01:00
MerryMage
10e196480f IR: Generalise SignedSaturated{Add,Sub} to support more bitwidths 2020-04-22 20:46:23 +01:00
Lioncash
463b9a3d02 ir: Add opcodes for vector paired maximum and minimums
For the time being, we can just do a naive implementation which avoids
falling back to the interpreter a bit. Horizontal operations aren't
necessarily x86 SIMD's forte anyways.
2020-04-22 20:46:23 +01:00
Lioncash
2501bfbfae ir: Add opcodes for performing scalar integral min/max 2020-04-22 20:46:23 +01:00
Lioncash
7fdd8b0197 A64: Implement PMULL{2} 2020-04-22 20:46:23 +01:00
Lioncash
affa312d1d ir: Add opcode for performing polynomial multiplication 2020-04-22 20:46:22 +01:00
MerryMage
507bcd8b8b IR: Implement FPVectorTo{Signed,Unsigned}Fixed 2020-04-22 20:46:22 +01:00
MerryMage
7b03da86c2 IR: Implement FPVector{Max,Min} 2020-04-22 20:46:22 +01:00
MerryMage
901bd9b4e2 IR: Implement FPRecipStepFused, FPVectorRecipStepFused 2020-04-22 20:46:22 +01:00
MerryMage
939f5f5c7a IR: Implement FPVectorRecipEstimate 2020-04-22 20:46:22 +01:00
MerryMage
c1dcfe29f7 IR: Implement FPRecipEstimate 2020-04-22 20:46:22 +01:00
MerryMage
04f325a05e IR: Implement FPVectorNeg 2020-04-22 20:46:22 +01:00
MerryMage
771a4fc20b IR: Implement FPVectorMulAdd 2020-04-22 20:46:22 +01:00
MerryMage
ecbf9dbae5 IR: Implement A64OrQC 2020-04-22 20:46:22 +01:00
MerryMage
b455b566e7 A64: Implement UQXTN (vector) 2020-04-22 20:46:22 +01:00
MerryMage
3874cb37e3 A64: Implement SQXTN (vector) 2020-04-22 20:46:22 +01:00
MerryMage
f020dbe4ed A64: Implement SQXTUN 2020-04-22 20:46:22 +01:00
MerryMage
b2e4c16ef8 A64: Implement FRSQRTS (vector), single/double variant 2020-04-22 20:46:22 +01:00
MerryMage
45dc5f74f3 A64: Implement FRSQRTE (vector), single/double variant 2020-04-22 20:46:22 +01:00
MerryMage
506e544bfe IR: Implement FPRSqrtStepFused 2020-04-22 20:46:22 +01:00
MerryMage
bde58b04d4 IR: Implement FPRSqrtEstimate 2020-04-22 20:46:21 +01:00
MerryMage
e18fca17dc A64: Implement FABD in terms of existing IR instructions
Fixes NaN issue. Closes #306.
2020-04-22 20:46:21 +01:00
MerryMage
b228694012 IR: Implement FPRoundInt 2020-04-22 20:46:20 +01:00
MerryMage
33fa65de23 A64: Implement FADDP (vector) 2020-04-22 20:46:19 +01:00
MerryMage
9dba273a8c A64: Implement SADDLP 2020-04-22 20:46:19 +01:00
MerryMage
70ff2d73b5 A64: Implement UADDLP 2020-04-22 20:46:19 +01:00
MerryMage
caaf36dfd6 IR: Initial implementation of FP{Double,Single}ToFixed{S,U}{32,64}
This implementation just falls-back to the software floating point implementation.
2020-04-22 20:46:19 +01:00
Lioncash
4aa4885ba7 ir: Add opcodes for vector conversion of u32/u64 to floating-point 2020-04-22 20:46:19 +01:00
Lioncash
7a84b6e8d8 ir: Add opcodes for converting S64 and U64 to single-precision floating-point values 2020-04-22 20:46:19 +01:00
Lioncash
3a41465eaf ir: Add opcodes for converting S64 and U64 to double-precision values 2020-04-22 20:46:18 +01:00
Lioncash
81e572c78c ir: Extend FPVectorAbs opcode to also handle 16-bit elements for FP16 2020-04-22 20:46:18 +01:00
Lioncash
fc731dddae ir: Add opcodes for performing vector absolute floating-point values
This will be usable for implementing FACGE and FACGT
2020-04-22 20:46:18 +01:00
Lioncash
8a4f8aed06 ir: Add opcode for performing FP vector absolute differences 2020-04-22 20:46:18 +01:00
MerryMage
8c90fcf58e IR: Implement FPMulAdd 2020-04-22 20:46:18 +01:00
Lioncash
c695da1cf3 ir: Add opcode for floating-point GE and GT comparisons
The rest of the comparisons can be implemented in terms of these two
2020-04-22 20:46:18 +01:00
Lioncash
5ce187a54e ir: Add opcodes for floating-point vector equalities 2020-04-22 20:46:18 +01:00
Lioncash
bc718c5b28 ir: Add opcodes for performing rounding halving adds 2020-04-22 20:46:18 +01:00
Lioncash
1e10017f4b ir: Add opcodes for signed absolute differences 2020-04-22 20:46:17 +01:00
Lioncash
3f6c529da2 ir: Add opcode to perform the vector conversion S64->F64
Unfortunately x86 prior to AVX-512 doesn't really give us any convenient instruction to do the work for us
2020-04-22 20:46:17 +01:00
Lioncash
44a5f8095a ir: Add opcodes for performing vector halving subtracts 2020-04-22 20:46:17 +01:00
Lioncash
b312d28295 ir: Add an opcode for doing an SM4 lookup table query 2020-04-22 20:46:17 +01:00
Lioncash
089096948a ir: Add opcodes for performing halving adds 2020-04-22 20:46:17 +01:00
Lioncash
21974ee57e backend_x64/ir: Amend generic LogicalVShift() template to also handle signed variants
Also adds IR opcodes to dispatch said variants
2020-04-22 20:46:17 +01:00
Lioncash
26d77c6f09 ir: Add opcodes for performing vector deinterleaving 2020-04-22 20:46:17 +01:00
Lioncash
38fa984b53 IR: Add opcode for packed word->f32 conversions 2020-04-22 20:46:16 +01:00
Lioncash
64b1f2d468 ir: Add opcode for reversing bits in a vector 2020-04-22 20:46:15 +01:00
Lioncash
e33dcce14a ir: Add opcodes for performing vector absolute values 2020-04-22 20:46:15 +01:00
MerryMage
3472f371df IR: Implement VectorExtract, VectorExtractLower IR instructions 2020-04-22 20:46:15 +01:00
MerryMage
5c47f03888 A64: Implement FMUL (vector) 2020-04-22 20:46:15 +01:00
Lioncash
ad5cf584ce ir: Add opcodes for performing vector unsigned absolute differences 2020-04-22 20:46:15 +01:00
Lioncash
701f43d61e IR: Add opcodes for interleaving upper-order bytes/halfwords/words/doublewords
I should have added this when I introduced the functions for interleaving
low-order equivalents for consistency in the interface.
2020-04-22 20:46:15 +01:00
Lioncash
6b0010c940 ir: Add IR opcodes for emitting vector shuffles
This uses the ARM terminology for sizes (Halfword -> 2 bytes, Word -> 4 bytes)
as opposed to the x86 terminology of (Word -> 2 bytes, Double word -> 4 bytes)
2020-04-22 20:46:15 +01:00
MerryMage
49cc6d7fad A64: Implement FDIV (vector) 2020-04-22 20:46:15 +01:00
MerryMage
147284427b A64: Implement USHL 2020-04-22 20:46:15 +01:00
MerryMage
e4697b1676 A64: Implement system register TPIDR_EL0 2020-04-22 20:46:15 +01:00
MerryMage
e3da92024e A64: Implement system registers FPCR and FPSR 2020-04-22 20:46:15 +01:00
MerryMage
9e4e4e9c1d A64: Implement system register CNTPCT_EL0 2020-04-22 20:46:15 +01:00
MerryMage
1e15283d00 A64: Implement system register CTR_EL0 2020-04-22 20:46:15 +01:00
MerryMage
710d09471b IR: Add IR instruction ZeroVector 2020-04-22 20:46:15 +01:00
MerryMage
0575e7421b A64: Implement FMINNM (scalar) 2020-04-22 20:46:15 +01:00
MerryMage
1c9804ea07 A64: Implement FMAXNM (scalar) 2020-04-22 20:46:15 +01:00
MerryMage
47c0ad0fc8 IR: Implement Vector{Max,Min}{Signed,Unsigned} 2020-04-22 20:46:14 +01:00
MerryMage
f4775910f5 IR: Implement VectorGreaterSigned 2020-04-22 20:46:14 +01:00
MerryMage
8698f057d0 A64: Implement STXP, STLXP, LDXP, LDAXP 2020-04-22 20:46:14 +01:00
MerryMage
b7a2c1a7df A64: Implement STXRB, STXRH, STXR, STLXRB, STLXRH, STLXR, LDXRB, LDXRH, LDXR, LDAXRB, LDAXRH, LDAXR 2020-04-22 20:46:14 +01:00
MerryMage
8756487554 A64: Partially implement MRS 2020-04-22 20:46:14 +01:00
MerryMage
bfd65bedfe A64: Implement DSB, DMB 2020-04-22 20:46:14 +01:00
MerryMage
5edd623b9d Implement DC instructions 2020-04-22 20:46:14 +01:00
MerryMage
2cb0a699ba IR: Implement FPMax, FPMin 2020-04-22 20:46:14 +01:00
MerryMage
98c8e7d1af IR: Implement FPVectorAdd 2020-04-22 20:46:14 +01:00
MerryMage
eae518a338 IR: Implement VectorSignExtend 2020-04-22 20:46:14 +01:00
MerryMage
b9cd345ddc IR: Implement FPVectorSub 2020-04-22 20:46:14 +01:00
MerryMage
303088a51e IR: Implement VectorPopulationCount 2020-04-22 20:46:14 +01:00
MerryMage
b6de612e01 IR: Implement VectorMultiply 2020-04-22 20:46:14 +01:00