MerryMage
3415828fb4
IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
2020-04-22 20:53:46 +01:00
Lioncash
053175f69b
ir_emitter: Rename fpscr_controlled parameters to fpcr_controlled
...
Part of addressing #333
2020-04-22 20:53:46 +01:00
MerryMage
89d08c7d61
IR: Add VectorTable and VectorTableLookup IR instructions
2020-04-22 20:53:45 +01:00
Lioncash
0efa2ce3b0
ir: Add opcodes for performing rounding left shifts
2020-04-22 20:53:45 +01:00
Lioncash
acbaf04fef
ir: Add opcodes for unsigned saturating add and subtract
2020-04-22 20:46:23 +01:00
MerryMage
17f73974f2
IR: Implement FPMulX IR instruction
2020-04-22 20:46:23 +01:00
MerryMage
f976c47008
IR: Initial implementation of FPVectorRoundInt
2020-04-22 20:46:23 +01:00
MerryMage
10e196480f
IR: Generalise SignedSaturated{Add,Sub} to support more bitwidths
2020-04-22 20:46:23 +01:00
Lioncash
463b9a3d02
ir: Add opcodes for vector paired maximum and minimums
...
For the time being, we can just do a naive implementation which avoids
falling back to the interpreter a bit. Horizontal operations aren't
necessarily x86 SIMD's forte anyways.
2020-04-22 20:46:23 +01:00
Lioncash
2501bfbfae
ir: Add opcodes for performing scalar integral min/max
2020-04-22 20:46:23 +01:00
Lioncash
7fdd8b0197
A64: Implement PMULL{2}
2020-04-22 20:46:23 +01:00
Lioncash
affa312d1d
ir: Add opcode for performing polynomial multiplication
2020-04-22 20:46:22 +01:00
MerryMage
507bcd8b8b
IR: Implement FPVectorTo{Signed,Unsigned}Fixed
2020-04-22 20:46:22 +01:00
MerryMage
7b03da86c2
IR: Implement FPVector{Max,Min}
2020-04-22 20:46:22 +01:00
MerryMage
901bd9b4e2
IR: Implement FPRecipStepFused, FPVectorRecipStepFused
2020-04-22 20:46:22 +01:00
MerryMage
939f5f5c7a
IR: Implement FPVectorRecipEstimate
2020-04-22 20:46:22 +01:00
MerryMage
c1dcfe29f7
IR: Implement FPRecipEstimate
2020-04-22 20:46:22 +01:00
MerryMage
04f325a05e
IR: Implement FPVectorNeg
2020-04-22 20:46:22 +01:00
MerryMage
771a4fc20b
IR: Implement FPVectorMulAdd
2020-04-22 20:46:22 +01:00
MerryMage
b455b566e7
A64: Implement UQXTN (vector)
2020-04-22 20:46:22 +01:00
MerryMage
3874cb37e3
A64: Implement SQXTN (vector)
2020-04-22 20:46:22 +01:00
MerryMage
f020dbe4ed
A64: Implement SQXTUN
2020-04-22 20:46:22 +01:00
MerryMage
b2e4c16ef8
A64: Implement FRSQRTS (vector), single/double variant
2020-04-22 20:46:22 +01:00
MerryMage
45dc5f74f3
A64: Implement FRSQRTE (vector), single/double variant
2020-04-22 20:46:22 +01:00
MerryMage
506e544bfe
IR: Implement FPRSqrtStepFused
2020-04-22 20:46:22 +01:00
MerryMage
bde58b04d4
IR: Implement FPRSqrtEstimate
2020-04-22 20:46:21 +01:00
MerryMage
e18fca17dc
A64: Implement FABD in terms of existing IR instructions
...
Fixes NaN issue. Closes #306 .
2020-04-22 20:46:21 +01:00
MerryMage
b228694012
IR: Implement FPRoundInt
2020-04-22 20:46:20 +01:00
MerryMage
33fa65de23
A64: Implement FADDP (vector)
2020-04-22 20:46:19 +01:00
MerryMage
9dba273a8c
A64: Implement SADDLP
2020-04-22 20:46:19 +01:00
MerryMage
70ff2d73b5
A64: Implement UADDLP
2020-04-22 20:46:19 +01:00
MerryMage
caaf36dfd6
IR: Initial implementation of FP{Double,Single}ToFixed{S,U}{32,64}
...
This implementation just falls-back to the software floating point implementation.
2020-04-22 20:46:19 +01:00
Lioncash
4aa4885ba7
ir: Add opcodes for vector conversion of u32/u64 to floating-point
2020-04-22 20:46:19 +01:00
Lioncash
7a84b6e8d8
ir: Add opcodes for converting S64 and U64 to single-precision floating-point values
2020-04-22 20:46:19 +01:00
Lioncash
3a41465eaf
ir: Add opcodes for converting S64 and U64 to double-precision values
2020-04-22 20:46:18 +01:00
Lioncash
fc731dddae
ir: Add opcodes for performing vector absolute floating-point values
...
This will be usable for implementing FACGE and FACGT
2020-04-22 20:46:18 +01:00
Lioncash
8a4f8aed06
ir: Add opcode for performing FP vector absolute differences
2020-04-22 20:46:18 +01:00
MerryMage
8c90fcf58e
IR: Implement FPMulAdd
2020-04-22 20:46:18 +01:00
Lioncash
c695da1cf3
ir: Add opcode for floating-point GE and GT comparisons
...
The rest of the comparisons can be implemented in terms of these two
2020-04-22 20:46:18 +01:00
Lioncash
5ce187a54e
ir: Add opcodes for floating-point vector equalities
2020-04-22 20:46:18 +01:00
Lioncash
bc718c5b28
ir: Add opcodes for performing rounding halving adds
2020-04-22 20:46:18 +01:00
Lioncash
1e10017f4b
ir: Add opcodes for signed absolute differences
2020-04-22 20:46:17 +01:00
Lioncash
3f6c529da2
ir: Add opcode to perform the vector conversion S64->F64
...
Unfortunately x86 prior to AVX-512 doesn't really give us any convenient instruction to do the work for us
2020-04-22 20:46:17 +01:00
Lioncash
44a5f8095a
ir: Add opcodes for performing vector halving subtracts
2020-04-22 20:46:17 +01:00
Lioncash
b312d28295
ir: Add an opcode for doing an SM4 lookup table query
2020-04-22 20:46:17 +01:00
Lioncash
089096948a
ir: Add opcodes for performing halving adds
2020-04-22 20:46:17 +01:00
Lioncash
21974ee57e
backend_x64/ir: Amend generic LogicalVShift() template to also handle signed variants
...
Also adds IR opcodes to dispatch said variants
2020-04-22 20:46:17 +01:00
Lioncash
26d77c6f09
ir: Add opcodes for performing vector deinterleaving
2020-04-22 20:46:17 +01:00
Lioncash
38fa984b53
IR: Add opcode for packed word->f32 conversions
2020-04-22 20:46:16 +01:00
Lioncash
e1b662e90c
ir: Add helper functions for vector rotation
2020-04-22 20:46:16 +01:00
MerryMage
575590d18d
ir_emitter: Remove overloads
...
Having overloads made explicit casting necesssary for these functions when
using types like UAny.
2020-04-22 20:46:15 +01:00
Lioncash
64b1f2d468
ir: Add opcode for reversing bits in a vector
2020-04-22 20:46:15 +01:00
Lioncash
e33dcce14a
ir: Add opcodes for performing vector absolute values
2020-04-22 20:46:15 +01:00
MerryMage
3472f371df
IR: Implement VectorExtract, VectorExtractLower IR instructions
2020-04-22 20:46:15 +01:00
MerryMage
5c47f03888
A64: Implement FMUL (vector)
2020-04-22 20:46:15 +01:00
Lioncash
ad5cf584ce
ir: Add opcodes for performing vector unsigned absolute differences
2020-04-22 20:46:15 +01:00
Lioncash
7780af56e3
ir_emitter: Make immediate member functions const qualified
...
These don't modify class state
2020-04-22 20:46:15 +01:00
Lioncash
701f43d61e
IR: Add opcodes for interleaving upper-order bytes/halfwords/words/doublewords
...
I should have added this when I introduced the functions for interleaving
low-order equivalents for consistency in the interface.
2020-04-22 20:46:15 +01:00
Lioncash
6b0010c940
ir: Add IR opcodes for emitting vector shuffles
...
This uses the ARM terminology for sizes (Halfword -> 2 bytes, Word -> 4 bytes)
as opposed to the x86 terminology of (Word -> 2 bytes, Double word -> 4 bytes)
2020-04-22 20:46:15 +01:00
MerryMage
49cc6d7fad
A64: Implement FDIV (vector)
2020-04-22 20:46:15 +01:00
MerryMage
147284427b
A64: Implement USHL
2020-04-22 20:46:15 +01:00
MerryMage
710d09471b
IR: Add IR instruction ZeroVector
2020-04-22 20:46:15 +01:00
MerryMage
0575e7421b
A64: Implement FMINNM (scalar)
2020-04-22 20:46:15 +01:00
MerryMage
1c9804ea07
A64: Implement FMAXNM (scalar)
2020-04-22 20:46:15 +01:00
MerryMage
e2b9b7c5b0
IR: Implement Vector{Less,Greater}{,Equal}{Signed,Unsigned}
2020-04-22 20:46:14 +01:00
MerryMage
47c0ad0fc8
IR: Implement Vector{Max,Min}{Signed,Unsigned}
2020-04-22 20:46:14 +01:00
MerryMage
f4775910f5
IR: Implement VectorGreaterSigned
2020-04-22 20:46:14 +01:00
MerryMage
8698f057d0
A64: Implement STXP, STLXP, LDXP, LDAXP
2020-04-22 20:46:14 +01:00
MerryMage
2cb0a699ba
IR: Implement FPMax, FPMin
2020-04-22 20:46:14 +01:00
MerryMage
98c8e7d1af
IR: Implement FPVectorAdd
2020-04-22 20:46:14 +01:00
MerryMage
eae518a338
IR: Implement VectorSignExtend
2020-04-22 20:46:14 +01:00
MerryMage
b9cd345ddc
IR: Implement FPVectorSub
2020-04-22 20:46:14 +01:00
MerryMage
303088a51e
IR: Implement VectorPopulationCount
2020-04-22 20:46:14 +01:00
MerryMage
b6de612e01
IR: Implement VectorMultiply
2020-04-22 20:46:14 +01:00
MerryMage
715ae1c229
IR: Implement VectorArithmeticShiftRight
2020-04-22 20:46:14 +01:00
MerryMage
132c783320
IR: Implement VectorNarrow
2020-04-22 20:46:13 +01:00
MerryMage
cbc9f361b0
IR: Implement VectorSub
2020-04-22 20:46:13 +01:00
MerryMage
b22c5961f9
IR: Implement VectorLogicalShiftRight
2020-04-22 20:46:13 +01:00
MerryMage
59ace60b03
IR: Implement VectorZeroExtend
2020-04-22 20:46:13 +01:00
MerryMage
d3a4e1efe2
IR: Vector instructions now take esize argument in emitter
2020-04-22 20:46:13 +01:00
MerryMage
f6247125c0
IR: Implement VectorLogicalShiftLeft{8,16,32,64}
2020-04-22 20:46:13 +01:00
MerryMage
15e8231f24
opcodes: Sort vector IR opcodes alphabetically
2020-04-22 20:46:13 +01:00
Lioncash
35a29a9665
A64: Implement ZIP1
2020-04-22 20:46:13 +01:00
FernandoS27
586854117b
Implemented UMULH and SMULH instructions
2020-04-22 20:46:13 +01:00
MerryMage
aac5af50e2
IR: FPCompare{32,64} now return NZCV flags instead of implicitly setting them
2020-04-22 20:46:13 +01:00
MerryMage
dd2a6684fe
IR: Add ConditionalSelectNZCV instruction
2020-04-22 20:46:13 +01:00
MerryMage
2409e5d082
A64: Implement FCVTZS (scalar, integer), FCVTZU (scalar, integer)
2020-04-22 20:46:13 +01:00
Lioncash
40614202e7
A64: Implement AESD
2020-04-22 20:46:13 +01:00
Lioncash
ccef85dbb7
A64: Implement AESE
2020-04-22 20:46:13 +01:00
MerryMage
8931ee346b
IR: Add IR instruction NZCVFromPackedFlags
...
This instruction expects NZCV to be in the high bits.
i.e.: The positions they were in PSTATE.
2020-04-22 20:46:13 +01:00
MerryMage
4be55b8b84
A64: Implement FMOV (scalar, immediate)
2020-04-22 20:46:13 +01:00
MerryMage
429dc24587
IR: Merge U32 and U64 variants of FP instructions
2020-04-22 20:46:13 +01:00
MerryMage
ebfc51c609
IR: Implement VectorSetElement{8,16,32,64}
2020-04-22 20:46:13 +01:00
Lioncash
a5c4fbc783
A64: Implement AESIMC and AESMC
2020-04-22 20:46:13 +01:00
Lioncash
af1384d700
A64: Implement CRC32
2020-04-22 20:46:12 +01:00
Lioncash
7ffbebf290
A64: Implement CRC32C
2020-04-22 20:46:12 +01:00
MerryMage
e01b500aea
ir_emitter: Allow the insertion point for new instructions to be set
2020-04-22 20:46:12 +01:00
Lioncash
7734cf1050
A64: Implement EXTR
2020-04-22 20:46:12 +01:00
Lioncash
67443efb62
General: Convert multiple namespace specifiers to nested namespace specifiers where applicable
...
Makes namespacing a little less noisy
2020-04-22 20:44:38 +01:00
MerryMage
d5283e46e8
IR: Implement IR instructions VectorEqual{8,16,32,64,128}
2020-04-22 20:44:38 +01:00